lachlaan wrote:If that's true then perhaps a more elegant solution should be found, like it trying to actually pass the D.U.M.B. filter's impossible task of dodging stuff on your way to your target. If after 6 different directions it still has no clear path to the target then perhaps it can try its wizardry, but until then it just seems unpolished.
yuukki wrote:lachlaan wrote:If that's true then perhaps a more elegant solution should be found, like it trying to actually pass the D.U.M.B. filter's impossible task of dodging stuff on your way to your target. If after 6 different directions it still has no clear path to the target then perhaps it can try its wizardry, but until then it just seems unpolished.
yeah.. it's hard to especially in some biomes to avoid it getting stuck on something and when that happens they teleport and smack you. With snake time monsters or bleed types it can cause a new layer of problems.
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