
So, an idea to alleviate that:
Jewelcrafting
Either only for necklace items or maybe for an additional ring type item that would go into a new equipment slot.
Crafting would take:
- cut gems
and either golden eggs or silver bars or blistersteel
Professions required would be arts and craft, sparks & embers, perennial philosphy, there could be multiple skills for steel, silver, gold jewelry and / or for the possibility to use higher tier gem cuts.
The crafted item (e.g. necklace) gives the same bonus as tea / egg yolk and also fills up quaffed and quenced (the reason being that the power of the jewelry is drawn from your body, might need to rename the QQ debuff).
Items decay after a while, much like torches or knifes. Decay time should be correlated to a multiple of how long tea lasts and also factor in material cost (golden eggs e.g.)
Different tiers of metal could give an increased effect, e.g. steel = 3 sips of tea, silver 6 sips of tea, gold 10 sips of tea.
Higher cuts of gems could increase the time the item lasts.
Some examples:
necklace of Endurance / Healing / Brawling / Knowledge: for each of the four biles, e.g. 1 golden egg, 1 starburst cut Rubellite => one necklace of healing (recovers 1 blood every tick for 10 minutes)
necklage of Strength: two golden eggs, 1 cut Rubellite, 1 cut Dravite: gives +100 carrying (same as 10 sip egg yolk) for 10 minutes
There could also be longer lasting effects, e.g. increased inspiration gain, a slight chance to not perma die during blood moon (e.g. 10% or whatever), resistance to curses (i.e. x% chance a curse will not work or even backfire) or simply additional affluence.
Why I would like this:
- give more use to the necklace slot
- increase usesfulness of gems
- more things to craft
Explicitly, the idea is not to provide something even more powerful than tea.