The Inspirational System

Forum for suggesting changes to Salem.

Re: The Inspirational System

Postby Rubberduckbandit » Thu Apr 16, 2015 2:25 pm

There should be a complain/whine thread for all these extremely stupid posts.
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Re: The Inspirational System

Postby Procne » Thu Apr 16, 2015 2:26 pm

Rubberduckbandit wrote:There should be a complain/whine thread for all these extremely stupid posts.

That's what this forum section is for. Didn't you know?
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Re: The Inspirational System

Postby Dallane » Thu Apr 16, 2015 2:34 pm

Rubberduckbandit wrote:There should be a complain/whine thread for all these extremely stupid posts.


I would lock crap like this but I don't want people to blow up meows inbox with tears.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: The Inspirational System

Postby trungdle » Thu Apr 16, 2015 2:41 pm

Heeeey, mods are for increasing readability, not censorship!
You thought I quit.
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Re: The Inspirational System

Postby Rubberduckbandit » Thu Apr 16, 2015 2:52 pm

Yes, but trash posts like these give no actual positive gain for anyone reading them, all it is, is someone crying over a mechanic that they have yet to grasp, so rather then using the search button, and looking for ways to increase their insp gain, they make a stupid thread therefore effectively pushing down some of the more useful threads actually worth reading.
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Re: The Inspirational System

Postby lachlaan » Thu Apr 16, 2015 2:59 pm

This is the sort of stuff the influx of new players will also ***** and whine about though, so if ever there was a time for stupid questions and complaints now is that time. I say lull the newbies into a false sense of security, that'll make for a better harvest of tears when they're already hooked but the game just shat all over their progress.
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Re: The Inspirational System

Postby vysen » Thu Apr 16, 2015 3:04 pm

RickyP602 wrote:
JohnCarver wrote:
RickyP602 wrote:I have not attempted yet, to use my inspiration more efficiently. Mostly because I've been playing for a hot 3 hours. However, I don't think any new player has so many options as to be extremely picky about what they study. I'm sure once you are established and developed that is another story. That being said I won't be studying any more singing logs if I can avoid it.

As far as the real money bypass, you have a point. However, the truth of the matter is that it is more grey than that, as you need a cash shop item as an ingredient. No matter how you want to talk about go gather some savage charms and whatnot. The fact of that matter is that this is the first thing people see when they hit their first inspiration wall. They are going to look up how to speed up/bypass it. They'll see these nifty potions, then they'll see they need a cash shop item to make them. So, while I may have been a bit to harsh, the point still stands, at least to me.


You do not require a cash shop item to make potions. I'm not quite sure where you got that. The simple fact is that one hour of grinding silver equates to about 450,000 Inspiration worth of potions if you were to buy potions off the market with the silver acquired. There is no time gate, and the throttle is only in place for those too lazy to farm some money and bypass it. That being said, if you are smart and efficiently using the gluttony system you can easily get around 35-40 to all biles before you even walk away with a F&F buff. So unless you have 40 to all stats, and a makeshift wall around your base, I highly doubt you have 'maximized' what the game is currently offering you, this is of course assuming again that you don't want to put in the small investment and effort to just buy the potions off the market with some silver.



Not to be rude here, however maybe I'm misunderstanding the mechanics here?

http://puu.sh/hfKMG/ed13c05e6c.jpg
http://salemwiki.info/index.php/Glass_Bottle

Am I missing something?

I think your misunderstanding laziness for a first impression here.

Of course we don't have an established base, that is part of the point of this post. This is my first impression of the system. One that a lot of new players will probably have also. With the release date coming up soon, I figured it best to voice that now, rather than later.



Let me take a moment to point out this marvelous example of why the old Wiki needs updated.
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Re: The Inspirational System

Postby Dallane » Thu Apr 16, 2015 3:06 pm

vysen wrote:Let me take a moment to point out this marvelous example of why the old Wiki needs updated.


Then update it.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: The Inspirational System

Postby vysen » Thu Apr 16, 2015 3:09 pm

Dallane wrote:
vysen wrote:Let me take a moment to point out this marvelous example of why the old Wiki needs updated.


Then update it.


More the merrier. ;)
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Re: The Inspirational System

Postby RickyP602 » Thu Apr 16, 2015 4:51 pm

Dallane wrote:ITT OP is a moron.


You have a **** attitude. I was upfront with the fact that this is my first impression.

While I get that this game is not out to cater to new players. The fact that it has an outdated wiki that does not explain new development correctly is not a new players fault.

I went and looked how to bypass this time gate. The wiki says absolutely nothing about glass panes being player craftable. There is a lot of information missing on the wiki/game client that could have made this a lot easier to figure out.
It's probably a hard sell to convince new and old players alike that they need to come and read every single update thread since the beginning of time instead of going to the wiki to figure out core game mechanics.

Edit: Trash this thread if you feel like it. No hard feelings from me.
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