Dallane wrote:lachlaan wrote:Give them a limited number of branches to fire that would last them as long as they want a failing hunter to be disabled for.
Would make farming them much easier for low bile characters.
Nah I meant give them as many branches as they would normally fire in the time it takes a map tile to unload. That way you get disabled for just as long without the need to "fix it" by actually unloading the map tile, as it was stated that'd just be overly technical and not quiet a polished implementation of their punishment mechanic for failing hunters. Keep the punishment just implement it in a polished way, either despawn them after a fixed amount of time or have them count branches or whatever JC deems an easier way to do it.