March Patch Bugs

Forum for bugs and technical problems.

Re: March Patch Bugs

Postby JohnCarver » Wed Apr 15, 2015 8:21 am

Procne wrote:Isn't the dropchance of torn tentacles from meraids purses a bit too high? I seem to get 3-5 daily from working my 10 fishtraps


This does indeed look to be the case. Will be adjusted down in the next hotfix.
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Re: March Patch Bugs

Postby McTc » Wed Apr 15, 2015 10:31 am

JohnCarver wrote:
Procne wrote:Isn't the dropchance of torn tentacles from meraids purses a bit too high? I seem to get 3-5 daily from working my 10 fishtraps


This does indeed look to be the case. Will be adjusted down in the next hotfix.


You just HAD to mention it, didn't you?
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Re: March Patch Bugs

Postby Procne » Wed Apr 15, 2015 10:35 am

McTc wrote:
JohnCarver wrote:
Procne wrote:Isn't the dropchance of torn tentacles from meraids purses a bit too high? I seem to get 3-5 daily from working my 10 fishtraps


This does indeed look to be the case. Will be adjusted down in the next hotfix.


You just HAD to mention it, didn't you?

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Re: March Patch Bugs

Postby KhanGuroo » Wed Apr 15, 2015 2:54 pm

Kandarim wrote:
KhanGuroo wrote:I had a cavedown and upon entering lower level I found 15+ bats that proceeded to agro and KO me before I had a chance to get to ladder and exit level. Upon KO, they continued to agro me causing me to not respawn. This is just like the perma agro from the argo pelters. How does one get out of this cycle? My alt came down and killed the bats to allow me to respawn. How does one who does not have an alt or buddies around get out of this bind?
Bug?


You simply close your client long enough for the tile to unload, usually 20-30 minutes if you KO to argo's , might be faster or slower in a mine. You also might have to stay out of the mine with any other characters altogether, but i'm not entirely sure about that.


This does indeed sound like it would work but it looks like a bug workaround. "Tile unload" should not be a term used in describing gameplay ... given the "we are going to market!" theme of the times.
Just my 2c.
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Re: March Patch Bugs

Postby trungdle » Wed Apr 15, 2015 3:08 pm

I agree that is too technical for most dummies. Need another way. Maybe make him camp there 30 mins (same amount of time) but don't require us to log off.
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Re: March Patch Bugs

Postby lachlaan » Wed Apr 15, 2015 3:10 pm

Give them a limited number of branches to fire that would last them as long as they want a failing hunter to be disabled for.
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Re: March Patch Bugs

Postby Dallane » Wed Apr 15, 2015 3:14 pm

lachlaan wrote:Give them a limited number of branches to fire that would last them as long as they want a failing hunter to be disabled for.


Would make farming them much easier for low bile characters.
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Re: March Patch Bugs

Postby KhanGuroo » Wed Apr 15, 2015 3:18 pm

Dallane wrote:
lachlaan wrote:Give them a limited number of branches to fire that would last them as long as they want a failing hunter to be disabled for.


Would make farming them much easier for low bile characters.


You guys are derailing the subject. This was about the mine bats version of the same "getting stuck" situation. No sticks thrown there just bats keeping on nibbling at you. Either way I'm done repeating the description now.
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Re: March Patch Bugs

Postby Dallane » Wed Apr 15, 2015 3:31 pm

KhanGuroo wrote:
Dallane wrote:
lachlaan wrote:Give them a limited number of branches to fire that would last them as long as they want a failing hunter to be disabled for.


Would make farming them much easier for low bile characters.


You guys are derailing the subject. This was about the mine bats version of the same "getting stuck" situation. No sticks thrown there just bats keeping on nibbling at you. Either way I'm done repeating the description now.


Nothing was being derailed. Its the exact same issue and we know what you are talking about.
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Re: March Patch Bugs

Postby Pildream » Thu Apr 16, 2015 12:42 am

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hideworking info needs to change, it's not that skill that allows drying frames any more, right ?
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