Landmarks and Wagons

Forum for suggesting changes to Salem.

Re: Landmarks and Wagons

Postby Dallane » Sat Apr 11, 2015 12:36 am

Your idea of expensive in this game is disturbing.

Chrumps wrote:Make wagons much cheaper - around 10 silver per trip and make it working the other way too. The wagon master somehow returns (e.g.to Providence), so he can take passengers with him.


I don't think this is needed. You are being moved a large distance across the map. if anything the prices should be increased

Chrumps wrote:Fix horse mechanics and pricing. Horse price is too high for single use and too low for permanent use. Should be around 50s for single use and around 800s (canoe price) for the right to keep the horse. Single use means it would become unmountable after fixed amount of time (several hours perhaps) and it should disappear when nobody is watching. Non-mountable horse should have no bounding box because it could be abused.
Horse mechanics really sucks now. Yesterday my client crashed when riding a horse. I could not log in while the horse was there because the horse was blocking place and when I could log in the horse was gone. Tears.


Compared to the vast amount of loot you can farm with a horse the prices and mechanic are fine. You should wait to see what happens during the animal husbandry patch.

Chrumps wrote:Terraform the map to create forest paths between landmarks because:
1. Frequently moving wagon makes a trail.
2. By saving players from tree-bumping and cliff avoiding it would reduce time to get anywhere by a horse, thus making horse transport more practical. Fords are nice too.

You can actually make this a game event by lending players instruments to terraform a road west.


Where are you going like this to make a path? You are already able to make roads and paths.....
How is using a horse not practical?
Instruments are expensive for a reason.

Chrumps wrote:If needed, make landmark network a bit more dense so it takes less than half hour to get to any place from nearest landmark by a horse (including time to go around ridges).


That is not fun at all

Chrumps wrote:In the future remove teleportation to Providence and give telportation to nearest landmark instead, so getting to Providence and back would cost 40s maximum (if it takes 2 wagons to get from your place to Providence).


This would be insane. How often are you going to landmarks compared to providence? You price range is off the charts. You want 10s for landmarks but 40s max for providence. :?

Chrumps wrote:Build royal stalls at landmarks at least with basic supplies, possibly at less friendly prices than in Providence. It would require players to weight transport price against better trade opportunities. That will also make European-made goods more valuable on the western part of the map.


That does nothing when you can just go to providence.
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Re: Landmarks and Wagons

Postby Chrumps » Sat Apr 11, 2015 11:46 am

Dallane wrote:I don't think this is needed. You are being moved a large distance across the map. if anything the prices should be increased

[..]

How often are you going to landmarks compared to providence? You price range is off the charts. You want 10s for landmarks but 40s max for providence. :?

Chrumps wrote:Build royal stalls at landmarks at least with basic supplies, possibly at less friendly prices than in Providence. It would require players to weight transport price against better trade opportunities. That will also make European-made goods more valuable on the western part of the map.


That does nothing when you can just go to providence.


You just don't understand. I propose to replace free instant telport from anywhere to Providence with free instant teleport to nearest landmark only - and that *should* mean much shorter distance (unless Providence is closer than any landmark). And then make rest of journey payable.
If someone wants to travel from his homestead to Providence and back, changing wagons at Limers Front that would mean 4x10s=40s.
And I mean most people will not be able to just go to Providence without some effort.
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Re: Landmarks and Wagons

Postby Rifmaster » Sat Apr 11, 2015 12:29 pm

IMO, just leave providence the way it is.
What's wrong with it?
I want to socialize with people, to trade as easy as possible.
I think it is a ***** horrible idea to add landmarks and hard to get to providence mechanics, and tbh it would be that 1 extra step needed for some people to quit the game.
Personally I never played HnH because it was so lonely, don't ruin salem by making it hard to get to providence.
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Re: Landmarks and Wagons

Postby Dallane » Sat Apr 11, 2015 12:51 pm

Chrumps wrote:You just don't understand. I propose to replace free instant telport from anywhere to Providence with free instant teleport to nearest landmark only - and that *should* mean much shorter distance (unless Providence is closer than any landmark). And then make rest of journey payable.
If someone wants to travel from his homestead to Providence and back, changing wagons at Limers Front that would mean 4x10s=40s.
And I mean most people will not be able to just go to Providence without some effort.


sounds not fun at all.
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Re: Landmarks and Wagons

Postby Chrumps » Sat Apr 11, 2015 4:54 pm

Dallane wrote:sounds not fun at all.

But you can afford 40s for a travel to Providence and back, don't you ?

Hopefully you wouldn't mind wagons working both ways.
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Re: Landmarks and Wagons

Postby Dallane » Sat Apr 11, 2015 11:06 pm

Chrumps wrote:
Dallane wrote:sounds not fun at all.

But you can afford 40s for a travel to Providence and back, don't you ?

Hopefully you wouldn't mind wagons working both ways.


Both ideas are bad and wouldn't work out.
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