The combat stats affect how much damage you do, and how much damage you take with/from the respective damage types, with common combat defense/attack affecting all schools including feral damage reduction. Feral defense on its own reduces the damage animals do to you.
Working artifice bonuses keep getting shuffled around so I hope this will be accurate :
Mining : "Civilian +MINING now decreases phlegm used in addition to providing small boosts to the purity found on each level."
Woodworking:
"The Success Rate of Planing Boards now comes off the Civilian Trait of Woodworking.
The Odds of getting an Amber resin now comes off the Civilian Trait of Woodworking. "
Soil digging just decreases the time between digging ticks I think.
Weaving : "The Weaving Artifice has been redefined:
The phlegm cost for weaving has been increased.
The speed for weaving has been normalized and is no longer effected by the civilian artifice +Weaving.
Weaving cotton cloth will now take a MAXIMUM of 10 Cotton Swabs. The higher the +Weaving Civilian Artifice you have, the better chance there will be that fewer swabs are consumed."
Feasting:
viewtopic.php?f=2&t=12495&p=181034&hilit=feasting#p181034Affluence : Need 10 to enter the boston church, need more than another player to "push" them, need a bunch to enter the den and get hiiiiiigh and stuff.
Probably left some out but this is most of it, hopefully all accurate.