ericbomb wrote:Why not limit it by skill? Have murder? Yep no teleporting for you! Or something like that. I mean, why would they escort a murderer out and about?
most combat characters will not have murder
ericbomb wrote:Why not limit it by skill? Have murder? Yep no teleporting for you! Or something like that. I mean, why would they escort a murderer out and about?
ericbomb wrote:Make it rights of the englishman then. Or make them require extra compasses based on combat skills because the guides don't like the look of you.
RonPaulFTW wrote:Some mechanic that encourages long roads would be cool
HolyLight wrote:I feel the game already has effective means of movement, you should however be encouraging real player made roads.(Maybe via a cash shop item(horse + cart, intense speed on a paved / brick road, encourage players to connect villages across large map sections, and make them only useable by those who own them, or tresspassing may occure)
This system is kind of meh. If you cannot sell /gift teleports, i guess i would have less concerns.
I just forsee bigger villages buying up teleports from newer players for larger sums of money and having teleport galor, as well as the abuse for raiding.
Maybe give it a global free cooldown timer of 1-3 months or something.
In 3 words : Player owned roads
Darwoth wrote:RonPaulFTW wrote:Some mechanic that encourages long roads would be cool
why? none of you asswipes wanted to make the road on jamestown.
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