unconcious several times

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Re: unconcious several times

Postby JohnCarver » Tue Apr 07, 2015 7:19 am

GaganSandrider wrote: Those that don't want this to happen should go and play a different game for the 3-4 days of the blood moon".


I appreciate the feedback, and the support. However, you will learn that in these parts if you simply "Make stuff up" to prove a point you will quickly lose any credibility and legitimacy to your concerns. At no point in time has it been stated that a Blood Moon lasts 3-4 days. Until you have experienced the system, and all the faucets to it, the whole sky is falling thing really doesn't do much other than allowing the trolls to feed off you and me to drink your tears.

Also the "I will take my ball and go home" thing doesn't really work in here either. Those who CAN happily take their ball and 'play something else' is not the crowd we are building this game for in the first place. We are catering to those who realize that at this moment in the gaming industry there is quite frankly no alternative. No other game that will punish the player base to stand by their principles and ignore any and all 'common-sense' business to acheve the final product and stay to the core games ideas. A core set of ideals that I, quite frankly, have never seen on the open OR indie market.

Yes making the game harder, and permadeath more of a thing will drive away players & customers. But I stand firm that it will simply drive away players and customers who were 'lost' when they found us in the first place. Not the true souls who call this a home because deep down they crave the very thing most people despise.
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Re: unconcious several times

Postby Brona » Tue Apr 07, 2015 7:23 am

JohnCarver wrote:
I appreciate the feedback, and the support. However, you will learn that in these parts if you simply "Make stuff up" to prove a point you will quickly lose any credibility and legitimacy to your concerns. At no point in time has it been stated that a Blood Moon lasts 3-4 days. Until you have experienced the system, and all the faucets to it, the whole sky is falling thing really doesn't do much other than allowing the trolls to feed off you and me to drink your tears.

Also the "I will take my ball and go home" thing doesn't really work in here either. Those who CAN happily take their ball and 'play something else' is not the crowd we are building this game for in the first place. We are catering to those who realize that at this moment in the gaming industry there is quite frankly no alternative. No other game that will punish the player base to stand by their principles and ignore any and all 'common-sense' business to acheve the final product and stay to the core games ideas. A core set of ideals that I, quite frankly, have never seen on the open OR indie market.

Yes making the game harder, and permadeath more of a thing will drive away players & customers. But I stand firm that it will simply drive away players and customers who were 'lost' when they found us in the first place. Not the true souls who call this a home because deep down they crave the very thing most people despise.


Preach it brother
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Re: unconcious several times

Postby Procne » Tue Apr 07, 2015 7:32 am

JohnCarver wrote:
GaganSandrider wrote: Those that don't want this to happen should go and play a different game for the 3-4 days of the blood moon".


I appreciate the feedback, and the support. However, you will learn that in these parts if you simply "Make stuff up" to prove a point you will quickly lose any credibility and legitimacy to your concerns. At no point in time has it been stated that a Blood Moon lasts 3-4 days. Until you have experienced the system, and all the faucets to it, the whole sky is falling thing really doesn't do much other than allowing the trolls to feed off you and me to drink your tears.

Also the "I will take my ball and go home" thing doesn't really work in here either. Those who CAN happily take their ball and 'play something else' is not the crowd we are building this game for in the first place. We are catering to those who realize that at this moment in the gaming industry there is quite frankly no alternative. No other game that will punish the player base to stand by their principles and ignore any and all 'common-sense' business to acheve the final product and stay to the core games ideas. A core set of ideals that I, quite frankly, have never seen on the open OR indie market.

Yes making the game harder, and permadeath more of a thing will drive away players & customers. But I stand firm that it will simply drive away players and customers who were 'lost' when they found us in the first place. Not the true souls who call this a home because deep down they crave the very thing most people despise.

This starts to sound like a sect.
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Re: unconcious several times

Postby GaganSandrider » Tue Apr 07, 2015 7:38 am

JohnCarver wrote:
GaganSandrider wrote: Those that don't want this to happen should go and play a different game for the 3-4 days of the blood moon".


I appreciate the feedback, and the support. However, you will learn that in these parts if you simply "Make stuff up" to prove a point you will quickly lose any credibility and legitimacy to your concerns. At no point in time has it been stated that a Blood Moon lasts 3-4 days. Until you have experienced the system, and all the faucets to it, the whole sky is falling thing really doesn't do much other than allowing the trolls to feed off you and me to drink your tears.

Also the "I will take my ball and go home" thing doesn't really work in here either. Those who CAN happily take their ball and 'play something else' is not the crowd we are building this game for in the first place. We are catering to those who realize that at this moment in the gaming industry there is quite frankly no alternative. No other game that will punish the player base to stand by their principles and ignore any and all 'common-sense' business to acheve the final product and stay to the core games ideas. A core set of ideals that I, quite frankly, have never seen on the open OR indie market.

Yes making the game harder, and permadeath more of a thing will drive away players & customers. But I stand firm that it will simply drive away players and customers who were 'lost' when they found us in the first place. Not the true souls who call this a home because deep down they crave the very thing most people despise.


All this is all well and good and if you are making a game for the heck of it good on you. I admit I don't know how long the blood moon lasts I was going off the post previous to that one however. If your principle is to make a game with a few targeted people then great you are well on your way to achieving that goal, congratulations. If you are making the "Crafting MMO" that is advertised on the internet then I think you have gotten slightly off topic. This is my opinion and as far as I know I have every right to it.

The "take my ball and go home thing" is neither here nor there I was simply stating my choices and those are still my choices. If I don't like the implementations that you as devs are introducing I have the choice to not play the game and should the point come where I feel it is no longer a "Crafting" MMO but a permadeath MMO then I will assuredly make the choice to play something else, this is not me stamping my foot or throwing my dummy (pacifier) out of the pram but a simple statement of fact.

As already said, if you are making this game for a niche market congrats, if you are making it for a hobby, congrats, If you are making it to be a financially viable and progressive game, IN MY OPINION, you are heading in the wrong direction.

As for it "Driving away player that were 'lost' when they found us" again if this is your intent my sincerest congratulations.

The one part of your post JOHN, that I object to is being called a troll. Every post I have made has been respectful and I have even pulled people up on their attitudes. Since you object to people giving their opinions and their ideas (and since no-one has experienced a blood moon yet and my post was simply an exaggerated version of possible events which was taken as gospel) I will refrain from making further posts on these forums and will play "Your" game til such time as I don't enjoy it anymore.

Again congratulations on achieving your goals as I perceive them.
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Re: unconcious several times

Postby JohnCarver » Tue Apr 07, 2015 7:45 am

I think you misunderstood my post, as I was referencing the fact that other players jumped you to troll you, not that you yourself are a troll.

But yes, we will be starting a new marketing campaign shortly (The first official one since we have bought this title). Our first order of business will be to destroy "The Crafting MMO" from just about anywhere we can find it. This is certainly "The Permadeath Survival MMO" and we feel that it had a horrible first-go that attracted crowds of people who were expecting one thing and found another.

I highly doubt the 'demand' for a permadeath MMO as we have transformed it will be any higher than that of a Crafting MMO, but at least the players who do find us will be a bit better suited for what they are in for.

Anyways, for the time being it looks like our goals have aligned, and for that I suppose we can both be grateful. But this game will get harder before it gets easier. Especially now that we have mostly identified the key and crucial elements of it that required polishing to 'retain' the correct crowd when they find us.

As for our intentions, indeed this is a hobby catering to a niche market of gamers. It has the added benefit of being financially viable even in beta and by the looks of things long after as well. That being said, finances will never dictate its direction. I would sooner kill it myself than see it become what it was never born to be. I have no doubt that I could box this as a single player platform, a PvE platform, a carebear utopia, and countless other things to make a quick hundred thousand and walk away. However, its worth far more than 100K to me to see Salem hold true to its core values. And more importantly, our company as a whole. Hopefully those values allow for you to stick with us for as long as possible.

Enjoy Salem
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Re: unconcious several times

Postby hitori » Tue Apr 07, 2015 7:49 am

Guys, nothing has happened yet
Would you please stop complaining and making yourself into a victim?
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Re: unconcious several times

Postby Dallane » Tue Apr 07, 2015 12:56 pm

This is why i need feminism.
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Re: unconcious several times

Postby Potjeh » Tue Apr 07, 2015 3:25 pm

So, JC, you've never heard of Haven&Hearth? ¦]
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Re: unconcious several times

Postby trungdle » Tue Apr 07, 2015 3:28 pm

Potjeh wrote:So, JC, you've never heard of Haven&Hearth? ¦]

HnH dosen't give a ***** about market though.
Hence we're the only game in the market. ¦]
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