Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby pistolshrimp » Sat Apr 04, 2015 8:21 pm

It would be a nice thing if clicking on the aggro icon to change it to an olive branch didn't stop forward momentum.
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Re: Small Ideas Thread

Postby monkeybee11 » Mon Apr 06, 2015 10:19 pm

bananas? there fruit ...know salem is not tropical but ....(some 1 back me up drawing a blank)
jc posted at teh same time of me saying this that it i will be in the exsplration to flohda keys
Last edited by monkeybee11 on Mon Apr 06, 2015 10:22 pm, edited 1 time in total.
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Re: Small Ideas Thread

Postby Argentis » Mon Apr 06, 2015 10:21 pm

monkeybee11 wrote:bananas? there fruit ...know salem is not tropical but ....(some 1 back me up drawing a blank)


No banana growing in Salem at the time. Wait for expeditions.
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Re: Small Ideas Thread

Postby EnderWiggin » Mon Apr 06, 2015 11:11 pm

More different outcomes from generic recipes. Like if you use old log for wicker man. We need more recipes like this. Make pectin prison accept any pectin and give different colored item depending on which pectin used. Make them differ in stats only slightly, or even same stats, just different colors.
If there will be lots of those recipes new players will know that depending on inputs crafted item may differ and will be interested in seeking out other ones.
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Re: Small Ideas Thread

Postby JohnCarver » Mon Apr 06, 2015 11:15 pm

EnderWiggin wrote:More different outcomes from generic recipes. Like if you use old log for wicker man. We need more recipes like this. Make pectin prison accept any pectin and give different colored item depending on which pectin used. Make them differ in stats only slightly, or even same stats, just different colors.
If there will be lots of those recipes new players will know that depending on inputs crafted item may differ and will be interested in seeking out other ones.


This is a great suggestion. The variable outputs of recipes are not exactly 'easy' to do on our end though. We do have a fair number of these things in the backlog though.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Tomki » Tue Apr 07, 2015 8:20 pm

Clothing:

If you don't wear any clothes in coat slot during cold snap, you will suffer blood drain
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Re: Small Ideas Thread

Postby Rifmaster » Tue Apr 07, 2015 8:46 pm

Tomki wrote:Clothing:

If you don't wear any clothes in coat slot during cold snap, you will suffer blood drain


I think you can make it through some harsh weather with just a vest and a jumper, hat, pants and shoes.
Prolly just if you are naked that you get cold is a better idea.
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Re: Small Ideas Thread

Postby raketkalle » Tue Apr 07, 2015 10:13 pm

Wise old man NPC who tells stories of the darkness and Salem history for interested newbies like me.
Waging back and forth on a rocking chair in providence he is easy to find.
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Re: Small Ideas Thread

Postby trungdle » Tue Apr 07, 2015 10:30 pm

raketkalle wrote:Wise old man NPC who tells stories of the darkness and Salem history for interested newbies like me.
Waging back and forth on a rocking chair in providence he is easy to find.

+ 1 put Meow'sliterature skill to work.
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Re: Small Ideas Thread

Postby Kandarim » Tue Apr 07, 2015 10:37 pm

raketkalle wrote:Wise old man NPC who tells stories of the darkness and Salem history for interested newbies like me.
Waging back and forth on a rocking chair in providence he is easy to find.


and a mysterious old man who teleports you into a maze in return for a puzzle box.
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