McTc wrote:Well John, i know it's my problem that i have this ****** piece of intel i7 crap that doesnt work well with opengl or well, any games for that sake, but still, when i get ko in mine, i spawn on ground, i can remove the bat, but it may take alot of time (10-15 sec) if on ground has been unloaded, whyle the screen is black and it loads the world. so even after i remove the bat, it fly away and back at me causing me to get ko once again.
just geting it out there to curse the intels mistake with HM55 chipset
Bloodmoons/darkness could make bats act as they do now, otherwise taking a bat off in the wilderness makes it disappear? Makes sense reality-wise.
Would at least troll 2 deaths off the unprepared, keeps bats just as deadly for bloodmoons, and add that extra annoyance for being in the darkness. Of course I know zilch about darkness/witch mechanics so this may screw one of those up concerning bats. Oh, and make farming bats an actual effort and not a side effect.
I can say they definitely make mining a little less boring, along with the forums so far.