Butterfly bug-abuse potential

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Butterfly bug-abuse potential

Postby lachlaan » Sun Apr 05, 2015 6:37 pm

It has occured to me that dumping 200 butterflies into a losing combat situation will cause just enough of a ***** to everyone's a) internet b) framerate c) salem connection to constitute some form of unfair mechanic. Unless it's intended to have players going Hello Kity Island Adventure vs DBZ "UBER BUTTERFLY SWARM ATTACK!" on other players during raids, hindering any resource moving while an attacker could bash away cheerfully xD

But yeah after butterfly swarms kept getting dropped in boston, I noticed huge delay in game response time, followed by a crash, followed by my network adapter being so ***** that it had to reset itself and the DNS cache to even connect to other sites. Please investigate and ponder the possibility that freed butterflies do something other than linger, or adding a timer to releasing them properly vs a complete purging when they are dropped, a la ./stompbagofbutterflies *spit* "good riddance". Either way looks way too exploitable.
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Re: Butterfly bug-abuse potential

Postby JohnCarver » Sun Apr 05, 2015 6:45 pm

Get a reasonable computer. The same could be done with frogs, crabs, salamanders and turtle. We have had no issues serious and run some pretty old machines in our dev lab.
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Re: Butterfly bug-abuse potential

Postby Dallane » Sun Apr 05, 2015 6:48 pm

lachlaan wrote:But yeah after butterfly swarms kept getting dropped in boston, I noticed huge delay in game response time, followed by a crash, followed by my network adapter being so ***** that it had to reset itself and the DNS cache to even connect to other sites. Please investigate and ponder the possibility that freed butterflies do something other than linger, or adding a timer to releasing them properly vs a complete purging when they are dropped, a la ./stompbagofbutterflies *spit* "good riddance". Either way looks way too exploitable.


If this is true then you REALLY need to get a newer computer.
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Re: Butterfly bug-abuse potential

Postby Heffernan » Sun Apr 05, 2015 7:01 pm

JohnCarver wrote:Get a reasonable computer. The same could be done with frogs, crabs, salamanders and turtle. We have had no issues serious and run some pretty old machines in our dev lab.


load "salem",8,1

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Re: Butterfly bug-abuse potential

Postby Argentis » Sun Apr 05, 2015 7:04 pm

Dropping salamanders would be a nice escape mechanics as they would be too busy chasing them to chase you ¦]
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Re: Butterfly bug-abuse potential

Postby trungdle » Sun Apr 05, 2015 10:07 pm

Argentis wrote:Dropping salamanders would be a nice escape mechanics as they would be too busy chasing them to chase you ¦]

Salamanders confirmed better than tiny pocket watch and satan salt ¦]
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Re: Butterfly bug-abuse potential

Postby MagicManICT » Mon Apr 06, 2015 10:05 pm

Out of curiosity, would you be willing to share what kind of system you're using? I was using an AMD Athlon XP 2600+ with 2GB RAM and a ATI Radeon HD 3xxx AGP graphics to play this about a year and a half ago. It had some issues, but even massive spawning of items didn't have too much of a problem.
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Re: Butterfly bug-abuse potential

Postby lachlaan » Mon Apr 06, 2015 10:21 pm

Intel Core 2 Duo E8400 @ 3ghz

4GB of ram

nVidia GT 430

The issue was not so much a graphics one as a network one. I will however add that I was using Kand's client when the issues happened so potentially there's some data his client sends back and forth that just murders my connection, possibly flooding my router more than it normally should. If I ever bother gathering another 100-200 butterflies in an attempt to complete some collections, I will test the base client as well and see what happens :)
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Re: Butterfly bug-abuse potential

Postby Kandarim » Mon Apr 06, 2015 10:38 pm

all bells and whistles on my client should occur solely server-side (with probably the exception of the sifting bot, but that's hardly extravagant).
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