Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby Ihmhi » Mon Nov 05, 2012 12:41 pm

Ender's being down and all for the moment, I started up the regular client. It's running rather poorly indeed I'm afraid. :|
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Re: Game Development: Zero Hour

Postby Droj » Mon Nov 05, 2012 1:07 pm

Great news, something refreshing at last. Mc Lovin' the new GUI and music! :D
***** the Treaty!
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Re: Game Development: Zero Hour

Postby Geido » Mon Nov 05, 2012 1:19 pm

And I almost threw my notebook out of the window because Enders Client wont work :D
Nice update and good news.. looking forward to it ;)
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Re: Game Development: Zero Hour

Postby HasseKebab » Mon Nov 05, 2012 1:42 pm

i can't seem to start my client
Native and Custom don't work :|

MAC USER :)
Last edited by HasseKebab on Mon Nov 05, 2012 1:43 pm, edited 2 times in total.
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Re: Game Development: Zero Hour

Postby TotalyMoo » Mon Nov 05, 2012 1:43 pm

HasseKebab wrote:i can't seem to start my client
Native and Custom don't work :|


Native should work fine, what error are you getting?
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Re: Game Development: Zero Hour

Postby HasseKebab » Mon Nov 05, 2012 1:45 pm

TotalyMoo wrote:
HasseKebab wrote:i can't seem to start my client
Native and Custom don't work :|


Native should work fine, what error are you getting?


javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:416)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo0(Native Method)
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo(JAWT_DrawingSurface.java:56)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable$1.run(MacOSXOnscreenGLDrawable.java:165)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:163)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:234)
Caused by: java.lang.ClassNotFoundException: apple.awt.ComponentModel
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Re: Game Development: Zero Hour

Postby darnokpl » Mon Nov 05, 2012 2:32 pm

Hmm I just created second character with same name on plymouth and roanoke :)
I assume that travels between servers won't be possible then any confirmation?
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Re: Game Development: Zero Hour

Postby Feedzor » Mon Nov 05, 2012 2:33 pm

Have to say the new UI and icons look great!

Just something I noticed - in the turkey coop, you can't see the amount of food in it anymore. There used to be that little number :).
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Re: Game Development: Zero Hour

Postby Myrdred » Mon Nov 05, 2012 2:35 pm

Those numbers were the courtesy of custom clients so it works as intended.
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Re: Game Development: Zero Hour

Postby TeckXKnight » Mon Nov 05, 2012 3:06 pm

darnokpl wrote:Hmm I just created second character with same name on plymouth and roanoke :)
I assume that travels between servers won't be possible then any confirmation?

They'll be possible in the future but for now they are both locked down.
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