Do you think scents actually helps?

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Do you think scents actually helps?

Postby ericbomb » Thu Apr 02, 2015 12:25 am

I kind of have a question I've been thinking about and want to know what you guys think, and that is...

Do scents/evidence work as a good system to make it more risky to do crimes?

OR

Do scents/evidence make it so that only those with the time to make crime alts do crime?

And another question is, are there any career criminals that don't use disposable alts to do the actual crimes?
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Re: Do you think scents actually helps?

Postby Heffernan » Thu Apr 02, 2015 12:38 am

scents are useless, there are players with 500 crime alts making it unrisky to do crimes since its so easy to raise a larceny alt.

maybe rise the C&D needed to 50k or make other high requirements for scent alts.
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Re: Do you think scents actually helps?

Postby JohnCarver » Thu Apr 02, 2015 12:40 am

Heffernan wrote:scents are useless, there are players with 500 crime alts making it unrisky to do crimes since its so easy to raise a larceny alt.

maybe rise the C&D needed to 50k or make other high requirements for scent alts.


FYI none of this is true.
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Re: Do you think scents actually helps?

Postby Heffernan » Thu Apr 02, 2015 12:41 am

I don't have any solid and real experience with the crime system nor do I really have a grasp of how it works.
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Re: Do you think scents actually helps?

Postby trungdle » Thu Apr 02, 2015 12:53 am

If you need to bash walls, yes. I think it is a fair system. What you are saying is instead the downside of free to play.
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Re: Do you think scents actually helps?

Postby Mr_Bellflower » Thu Apr 02, 2015 1:00 am

Crime and alternative accounts directed towards crime has been a thing since H&H was made. The reasoning behind it is that you specialize characters; something less prominent in multiple areas in Salem but is still present in the game.

Scents exist to make it possible for crime to be committed and fought against, and when we compare it to a lot of other ideas it works out quite well. For instance you specialize a character to steal from a lento that someone improperly defended. This character does not require many skills for general theft. Yet you may require an character for assault as well as landing killing blows. This would require a completely different character as you are moving more skills into combat than general traveling to commit theft. Thus as it is I believe scents work quite well. Salem offers something interesting in comparison to H&H: Much easier to make crime alts and counter ranger alts.

This does not means scents are all of a sudden useless as we can all make throw away characters. It simply means the system is on a faster track than compared to H&H. I can still locate the area of operation, if it is not an intelligent player who distances their crime operation, and put an end to it quite easily; same in H&H. It is quire the opposite actually as scents are working as they are intended. Those who disagree can go play H&H and see the same **** going on in Salem at a far slower track. ^.-
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Re: Do you think scents actually helps?

Postby Yasso » Thu Apr 02, 2015 1:14 am

ericbomb wrote:Do scents/evidence make it so that only those with the time to make crime alts do crime?


Prettyyy much.
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Re: Do you think scents actually helps?

Postby Dallane » Thu Apr 02, 2015 2:10 am

Mr_Bellflower wrote:Crime and alternative accounts directed towards crime has been a thing since H&H was made. The reasoning behind it is that you specialize characters; something less prominent in multiple areas in Salem but is still present in the game.

Scents exist to make it possible for crime to be committed and fought against, and when we compare it to a lot of other ideas it works out quite well. For instance you specialize a character to steal from a lento that someone improperly defended. This character does not require many skills for general theft. Yet you may require an character for assault as well as landing killing blows. This would require a completely different character as you are moving more skills into combat than general traveling to commit theft. Thus as it is I believe scents work quite well. Salem offers something interesting in comparison to H&H: Much easier to make crime alts and counter ranger alts.

This does not means scents are all of a sudden useless as we can all make throw away characters. It simply means the system is on a faster track than compared to H&H. I can still locate the area of operation, if it is not an intelligent player who distances their crime operation, and put an end to it quite easily; same in H&H. It is quire the opposite actually as scents are working as they are intended. Those who disagree can go play H&H and see the same **** going on in Salem at a far slower track. ^.-


I spent alot of time with DIS, oddi and AD and have never saw the use of crime alts.....ever.

Scents work so well in this game that people don't commit crimes.....on their combat characters.
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Re: Do you think scents actually helps?

Postby Mr_Bellflower » Thu Apr 02, 2015 2:22 am

May have been limited to the folk I'm around. Diversity and planning is something we stuck to in order to cut out the bad elements that slowed us down. Over efficient I suppose. :D
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Re: Do you think scents actually helps?

Postby Dallane » Thu Apr 02, 2015 2:33 am

Mr_Bellflower wrote:May have been limited to the folk I'm around. Diversity and planning is something we stuck to in order to cut out the bad elements that slowed us down. Over efficient I suppose. :D


It's not efficient at all. You are just making a unneeded alt that you could of spent the food and insperation on combat skills.
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