Falconry system

Forum for suggesting changes to Salem.

Re: Falconry system

Postby pistolshrimp » Tue Mar 31, 2015 10:23 pm

trungdle wrote:Also eating corpse to make faster skeleton in town.

+1
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Re: Falconry system

Postby Heffernan » Wed Apr 01, 2015 1:15 am

should have the Falconry have a large Radius, and when people attack your town and the Falconry is in spot it will Attack like Braziers, but be Huge Damaging and Healthy Animals (maybe even with dark crows wich can permakill) :P
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Re: Falconry system

Postby TotalyMeow » Wed Apr 01, 2015 1:34 am

So far I'm liking the 'animal trap' aspect of this idea. I'm iffy on the pest mechanic myself, but if said pests were used only to reduce plenty and that not below 100%, I can see that working. I don't want to see this become something that new players Have to have just to farm. Perhaps we could have some basic 'scarecrow' that only removes pests, and the more advanced falcons that also provide small game...

I definitely don't think they should act as braziers, we already have torchposts and braziers and it would just be too many abilities crammed into one thing.
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Re: Falconry system

Postby Procne » Wed Apr 01, 2015 1:35 am

We will get the falcons that Salem deserves - the vultures
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Re: Falconry system

Postby trungdle » Wed Apr 01, 2015 2:30 am

I only like the crows. Nothing else sounds promising to me.
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Re: Falconry system

Postby Rubberduckbandit » Wed Apr 01, 2015 2:40 am

trungdle wrote:I only like the crows. Nothing else sounds promising to me.
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Re: Falconry system

Postby jakhollin » Wed Apr 01, 2015 3:41 am

TotalyMeow wrote:So far I'm liking the 'animal trap' aspect of this idea. I'm iffy on the pest mechanic myself, but if said pests were used only to reduce plenty and that not below 100%, I can see that working. I don't want to see this become something that new players Have to have just to farm. Perhaps we could have some basic 'scarecrow' that only removes pests, and the more advanced falcons that also provide small game...

I definitely don't think they should act as braziers, we already have torchposts and braziers and it would just be too many abilities crammed into one thing.



Never really wanted the pests to be a big burden having them stop at 100% is probably the best. I just wanted to see some rabbits running around that I cant stomp on lol.
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Re: Falconry system

Postby matan002 » Thu Apr 02, 2015 3:42 pm

+1 Love the idea
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Re: Falconry system

Postby jakhollin » Wed Dec 30, 2015 8:22 pm

Give me falcons to protect from crows!!!
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Re: Falconry system

Postby JohnCarver » Wed Dec 30, 2015 10:25 pm

jakhollin wrote:Give me falcons to protect from crows!!!


I have wanted falcons so bad you have no idea. I have art for falcon gloves, falcon chicks, big falcon, falcon houses etc. etc.

Unfortunately, Marp was attacked as a small child by his friends falcon (I'm assuming) or some kind of traumatizing event because every time I bring up falcons he likes to pretend that they are not the complete solution to every problem Salem has ever had and refuses to make me an awesome 3D falcon house.
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