Hoarders Unite

Forum for suggesting changes to Salem.

Re: Hoarders Unite

Postby Barny » Sat Mar 28, 2015 6:55 am

JohnCarver wrote:
Barny wrote:Your game, your rules now i will be just a watcher. Good luck.


I appreciate the contribution you tried to make. However, I ran a server parse on your sessions. I found that a very common session for you was ~269 Food items specicially like the ones you did on 3-9-2015 @ 6:59 Server Time. Which could have been held in as little as 4 Cupboards. The MAXIMUM gluttony session is going to be closer to 1,100 Items, limited on space alone. This is 14 cupboards which can be fit in the smallest of houses. I.E. there is enough 'space' to store the MAXIMUM amount of gluttony food in a Pilgrims' Hovel. If you wish to store the 'raw goods' to make all those items in a single sitting then you are simply doing it wrong. You are to store as many raw goods as you can, then convert them to finished product when you run out of space. There is quite simply ZERO reason for any player to need more storage than can fit in a house. I personally have been able to keep keep north of 4,000 items in a well positioned brick house and had little need to store more than that.

You are free to continue to provide feedback, but the minute it transitions to such as "nobody likes cooking" or "I cannot store my entire gluttony session" when indeed the entirety of your sessions could fit in 4 cupboards if not a pilgrims hovel is where I lose my patience investing valuable dev hours reading feedback that dilutes to downright lies.


I did not say I disagree with you, your comment is appropriate. I just see that except for the last reply was no discussion. For all of my comments was one answer: everything is fine. That's why I said that I see no reason to continue to participate discus without getting feedbacks.
User avatar
Barny
 
Posts: 233
Joined: Tue Jan 15, 2013 3:55 pm

Re: Hoarders Unite

Postby Barny » Sat Mar 28, 2015 6:58 am

Just before I do something I first is recalculated. Have you seen my latest session of the meal, this is the most optimal session at the moment for my Bile. Now I see that the bar at 500-700 Bile is very easy. But I also calculated that at some level Bile further needs will be quite different, more diverse set of products. And it will be really hard not to make! Store components for food.

upd: and really i do not сare about it, i can calculated how easy to store this all products in the small boxes, alts etc. I have a clever program that displays a map of my boxes, I can quickly and easily find what I need in hundreds of hundreds of boxes or urns. But not everyone can do so.

here is a smal part of my smart stoarge:
Image
Last edited by Barny on Sat Mar 28, 2015 7:14 am, edited 1 time in total.
User avatar
Barny
 
Posts: 233
Joined: Tue Jan 15, 2013 3:55 pm

Re: Hoarders Unite

Postby JohnCarver » Sat Mar 28, 2015 7:07 am

Indeed that looked quite impressive. Somewhere around 589 items. Almost 50% of those were raw ingredients themselves tho, and cornmeal bluegill is not exactly "difficult" to craft. The entire session fits in about 9 Cupboards.

The entire session in raw goods fits in 9 cupboards and a few dozen dry good bags and buckets.

A very very tiny 'storage' investment for somebody operating on a level to do a 600 item gluttony session.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Hoarders Unite

Postby Heffernan » Mon Apr 06, 2015 6:18 am

RIP New Storage?
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Hoarders Unite

Postby Procne » Mon Apr 06, 2015 8:03 am

Heffernan wrote:RIP New Storage?

It was said that the new storage will come in a hotfix patch, because it's still causing problems and devs didn't want to postpone the patch further
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Hoarders Unite

Postby JohnCarver » Mon Apr 06, 2015 8:03 am

Indeed. Still the plan.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Hoarders Unite

Postby Procne » Wed Apr 15, 2015 9:02 pm

My name is Procne and I am a hoarder

Image

Inspirationals sheds full...
Cabbage sheds full...
fish boxes and drying racks full...

I want to change my life, how do I start?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Hoarders Unite

Postby lachlaan » Wed Apr 15, 2015 9:03 pm

I'll gladly take your things, further embracing the hoarder way for both of us <.<
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: Hoarders Unite

Postby Procne » Wed Apr 15, 2015 9:06 pm

It's getting worse! I have just harvested some pumpkins! The sheds are full, but the pumpkins... mmm... so round... so colorful...
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Hoarders Unite

Postby lachlaan » Wed Apr 15, 2015 9:11 pm

That moment when you keep bumping into deer and beavers, and promise yourself you'll only harvest up to the meat, but then decide that hey, some meat is always useful to turn into friks to have enough phlegm to wander to forage more stuff to bring home. I feel for you Procne, and sadly so did my old townmates that had to organize everything i brought back from my foraging trips, not that we needed any of it, but I just had to ..
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 4 guests