Dallane wrote:I can't wait to sign the treaty next patch. How about you guys?
Is everyone allowed or do I have to be cool to sign?
Dallane wrote:I can't wait to sign the treaty next patch. How about you guys?
Dallane wrote:I can't wait to sign the treaty next patch. How about you guys?
Silent_Bob wrote:Dallane wrote:I can't wait to sign the treaty next patch. How about you guys?
You mean you haven't already signed? Oh dear...
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:3. Some of the disease cures are easy, but some are sort of tough to find if you don't know where to look. If a noob ports into the wrong biome and then gets sick in Providence they could be pretty confused as to how to find leeches or columbine.
bologna_man00 wrote:Claeyt wrote:3. Some of the disease cures are easy, but some are sort of tough to find if you don't know where to look. If a noob ports into the wrong biome and then gets sick in Providence they could be pretty confused as to how to find leeches or columbine.
It is possible to find the required mats for ALL of the cures without ever leaving the Providence claim, assuming the player can at least kill bunnies and gather bark from a tree.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:bologna_man00 wrote:Claeyt wrote:3. Some of the disease cures are easy, but some are sort of tough to find if you don't know where to look. If a noob ports into the wrong biome and then gets sick in Providence they could be pretty confused as to how to find leeches or columbine.
It is possible to find the required mats for ALL of the cures without ever leaving the Providence claim, assuming the player can at least kill bunnies and gather bark from a tree.
They'd have to leave it for clay for a pot to boil bark and it would be pretty hard for a noob to find a leech on the tiny swamp on Providence not to mention a grinder to make them and a cup or canteen to drink the bark tea.
Zapt13 wrote:It's too bad that characters holding things don't have a larger hit box. In theory you could make a fence complex that lets anyone inside, but the access portal is too small to allow a character carrying an object overhead to pass. Then you could bring in the materials for whatever liftable thing, build it inside, and it would remain there.
This is probably way too nice of a thing.
Maybe some way to make liftable things NOT liftable. Like a tether or anchor? Could even be lockable for securing canoes on unclaimed lands. Nah, probably WAY too nice...
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