
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Animals busting through walls will quickly deteriorate to Darwoth aggroing animals and then getting them stuck on your walls to break in.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
TotalyMeow wrote:Potjeh wrote:We need more potato recipes in general. They're one of the most versatile foods IRL, but the recipe selection in Salem is really small. Though I guess they'd be more of an ingredient in other food groups (meat in particular) rather than potato group recipes.
When I was writing up the recipes for the potato group, I had a problem in that a lot of what I wanted to add included things like butter or cheese. Once we get animal husbandry in, there will be quite a few options for adding some nice new recipes to all the food groups.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:It is hard to correctly valuate items that we will implement in the future. What if we decided in the end for Cheese to be an end-game type item that is very difficult to make like blistersteel. But we had it for sale from Gramsey for only 10 silver for months prior to launch?
That approach would have predefined the difficulty of the items OR contaminated their saturation on the permanent server. We already did it with "Wool" on the tailor vendor and were not fans of doing it for every little thing we know for sure we will implement but have not yet.
Argentis wrote:JohnCarver wrote:It is hard to correctly valuate items that we will implement in the future. What if we decided in the end for Cheese to be an end-game type item that is very difficult to make like blistersteel. But we had it for sale from Gramsey for only 10 silver for months prior to launch?
That approach would have predefined the difficulty of the items OR contaminated their saturation on the permanent server. We already did it with "Wool" on the tailor vendor and were not fans of doing it for every little thing we know for sure we will implement but have not yet.
You did with glass. 200s pre mining patch. Now you can easily sell them for 250-300s. Those who bought and hoarded them are definitely happy.
Nikixos wrote:Do you think the sound when digging dirt needs a rework?
Personally i have to mute every time... I would like it to be more "sandy" or more pleasant
The thing that bothers me the most is the "metaly" thing that sounds once in a while
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