Darwoth wrote:why do you asswipes not understand the point of making skeletons undestroyable is so that a skeleton always persists in the game and must be secured to keep witches from cursing it, currently some bugs exist that allow you to poof a skeleton but once those are solved burial/graverobbing will become a lot more relevant.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Mr_Bellflower wrote:That and you can use them as wall decorations just like in H&H; where they scare no one at all. Not to even mention you can call them names such as Bob, Paul, Roberto, and Johnny and have a game of poker. Or a BBQ. Why would anyone want to make Roberto decay? Just down right unfriendly.
+1 For skull mugs to drink beer from.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Mr_Bellflower wrote:Stap. You're going to make me have to go fill up a hundred demijohns worth of weißbier to stop my H&H needs. :p
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
trungdle wrote:Silent_Bob wrote:Just remember that it's not the skeletons of others you should truly fear...
It would be nice if there were an easier way to move them. I'm still for the idea of catacombs underneath Providence, entrance in the graveyard, where we can stick the damned things.
Salem first big expansion pack confirmed![]()
I used to think JC is having the best game in the market here, then I read this. My guess is that Salem will live for even longer than I expected. Too much potential.
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