The Clearing of the skeleton army.

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Re: The Clearing of the skeleton army.

Postby Darwoth » Sat Mar 21, 2015 6:09 am

Waffles72 wrote:Can we just like go lay waste claims at all his villages for the hell of it?


sounds like a good way for you to join the skeleton army.
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Re: The Clearing of the skeleton army.

Postby mrmay87 » Sat Mar 21, 2015 6:26 am

Darwoth wrote:
Waffles72 wrote:Can we just like go lay waste claims at all his villages for the hell of it?


sounds like a good way for you to join the skeleton army.



I knew that was coming, made me laugh still
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Re: The Clearing of the skeleton army.

Postby HolyLight » Sat Mar 21, 2015 1:12 pm

We should be able to burn skeletons to get Bone char and Dippel's oil or bone ash depending on how they are burned, from here the possible use of these items is rather large.
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Re: The Clearing of the skeleton army.

Postby Yes » Sat Mar 21, 2015 2:04 pm

How did he ruin it? Did he bring the skeletons back?
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: The Clearing of the skeleton army.

Postby Silent_Bob » Sat Mar 21, 2015 6:04 pm

Just remember that it's not the skeletons of others you should truly fear...

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It would be nice if there were an easier way to move them. I'm still for the idea of catacombs underneath Providence, entrance in the graveyard, where we can stick the damned things.
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Re: The Clearing of the skeleton army.

Postby trungdle » Sat Mar 21, 2015 6:22 pm

Silent_Bob wrote:Just remember that it's not the skeletons of others you should truly fear...

Image


It would be nice if there were an easier way to move them. I'm still for the idea of catacombs underneath Providence, entrance in the graveyard, where we can stick the damned things.

Salem first big expansion pack confirmed :lol:
I used to think JC is having the best game in the market here, then I read this. My guess is that Salem will live for even longer than I expected. Too much potential.
You thought I quit.
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Re: The Clearing of the skeleton army.

Postby Darwoth » Sat Mar 21, 2015 10:51 pm

pretty sure the idea is skeletons are supposed to be hard to move and unbreakable to create the burial/grave robbing mechanic.

easy solution for junk skeletons all over town would be to have the statue crypts open up into a large "mine" the way the church opens into the larger custom church. then folks simply carry the skeleton to the graveyard and throw it in a crypt.
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Re: The Clearing of the skeleton army.

Postby Waffles72 » Sun Mar 22, 2015 4:34 am

Darwoth wrote:pretty sure the idea is skeletons are supposed to be hard to move and unbreakable to create the burial/grave robbing mechanic.

easy solution for junk skeletons all over town would be to have the statue crypts open up into a large "mine" the way the church opens into the larger custom church. then folks simply carry the skeleton to the graveyard and throw it in a crypt.

I already moved half of them into the church just go check it out
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Re: The Clearing of the skeleton army.

Postby Nagualcina » Sun Mar 22, 2015 5:10 am

Every city that get problem with too much body/skeletons was solving problem with bonefires. Either big one in providence outskirts so we can feed it or somthing like 10 logs per skeleton will do the trick. Compost bin can be solution aswel o.O
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Re: The Clearing of the skeleton army.

Postby Icon » Sun Mar 22, 2015 5:11 am

Animal husbandry + pigs = solution
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