Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Potjeh » Sat Mar 21, 2015 11:00 pm

IDK, I'd rather just build more smelters than dump hundreds of coal into one.
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Re: Small Ideas Thread

Postby Scilly_guy » Sat Mar 21, 2015 11:08 pm

I suggested a while ago that you could receive a bonus for continuously running a smelter by getting some kind of bonus for relighting it as quick as possible after a run finishes.
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Re: Small Ideas Thread

Postby TotalyMeow » Sun Mar 22, 2015 12:49 am

Potjeh wrote:We need more potato recipes in general. They're one of the most versatile foods IRL, but the recipe selection in Salem is really small. Though I guess they'd be more of an ingredient in other food groups (meat in particular) rather than potato group recipes.


When I was writing up the recipes for the potato group, I had a problem in that a lot of what I wanted to add included things like butter or cheese. Once we get animal husbandry in, there will be quite a few options for adding some nice new recipes to all the food groups.
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Re: Small Ideas Thread

Postby Rubberduckbandit » Sun Mar 22, 2015 3:04 am

How's about a way so that animals can break through walls, ignoring soak, or at least jump over them so that we can finally put an end to everyone that is to scared to fight the animals head on, instead of them having to resort to glitching them.
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Re: Small Ideas Thread

Postby JohnCarver » Sun Mar 22, 2015 4:28 am

Animals busting through walls will quickly deteriorate to Darwoth aggroing animals and then getting them stuck on your walls to break in.
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Re: Small Ideas Thread

Postby Rubberduckbandit » Sun Mar 22, 2015 4:37 am

Well then how's about some kind of invisible collision box like the one used for leantos where people can pass through them, but animals cannot and just bounce off them like if there was a wall there.
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Re: Small Ideas Thread

Postby Blood » Sun Mar 22, 2015 4:39 am

I Like the idea of them Jumping over walls if the person attempts to attack them from the other side of the wall. I dont like the idea of animals breaking things, it was tried in HnH and ended up with people using bears to destroy peoples village idols and other stuff.
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Re: Small Ideas Thread

Postby Rubberduckbandit » Sun Mar 22, 2015 4:41 am

Or how's about just give every animal a fear aoe when they are glitched since you are essentially scared of them to hide behind a wall.
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Re: Small Ideas Thread

Postby JohnCarver » Sun Mar 22, 2015 4:42 am

Rubberduckbandit wrote:Well then how's about some kind of invisible collision box like the one used for leantos where people can pass through them, but animals cannot and just bounce off them like if there was a wall there.


This is basically what the FurFur does. He ignores all collission boxes. The problem is not necessarily that I hate animals passing over walls, its that I hate the idea a deer can just walk through it like it doesn't exist. Having him' animate' to jump over it when he does so is no small task either.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Rubberduckbandit » Sun Mar 22, 2015 4:44 am

Yeah i'm familiar with the difficulty in a sense which is why i didn't press the idea past the first post, i personally like the difficulty of the monsters in question, just wanted to toss my 2 cents for people that resort to glitching something to kill it.
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