Dallane wrote:Here is what my thinking is. HnH as "******/awesome" that game was b4 salem was out hnh had a constant 500 people. I think once there is end game grinding we are going to see a ton more then that. the game is already making money with how little people are playing it. I don't think its dying any time soon.
There is the second problem. Neither the devs or the mods ( @mods, so we are on topic) have made clear that they want Salem to be a whole new game. At least the H&H community hopes just to get a H&H with no server lags and better graphics, so all there input is related to the good old H&H times. But the game concepts they love don`t fit to a large number of players. And they get most of their motivation from being superior on one server (which is why they want to be able to travel between the servers , one to rule them all), which frustrates most of the other players....The game mechanics, the attitude, the mods, may be fine - but they do not work for greater numbers. And, besides Paradox, I don`t see any good will to change that.
You need to seperate both games:
1.) H&H should be the bad ass pvp+permadeath+grind game while Salem should be the moderate pvp+trade+crafting(+grind) game
2.) Don`t allow client mods in Salem
3.) As long as there are only a few people posting in forums I don`t see why we need that much mods.
4.) Seperate forums in H&H and Salem, allowing bad manners only in H&H subforum. All new old suggestions could be moved to H&H forums, while new, more in line of Salem, could stay.