Procne wrote:When there was a poll in the past about specialising artifacts I didn't expect it would be such a narrow specialisation.
I share the same concerns. However, We also have been adding more content which has been taking up more room in the design space as well.
If you recall, when there was simply "artifices" it seems quite reasonable that they would provide multiple bonus' to the 'industry' that they would influence.
Now that we have proficiencies, tools, AND artifices all going after the same 'industry' we have found that it is better to start small and 'targeted' and then expand carefully from there. The loose template we now have for such advancements are:
Proficiency bonus: Something you can see I.E. A number floating above your head. We prefer when possible that this would increase the "BASE' yield of the profession or manipulate the profession at its lowest levels, I.E. boards from sawbucks, coal from clamps, plenty from fields etc. But again as long as its something you can visually see that is our main criteria.
Tool Bonus: Primary Speed functions. Generally we want to try to leave the aspects of speed adjustment to the tool. Occasionally we will branch out to +yield like the garden shovel, or no wear like the hellfire tongs but that is more for a 'store' tool.
Civ Bonus: Increased efficiency of your base materials. Boards go father with better planing success. Coal goes farther with better iron bar yield %. Glutton Food goes farther with Feasting +points. Etc. etc. Its all subject to change. But hopefully you can see that there is a 'system' we are trying to achieve. Once we feel that every proficiency, and industry has been fleshed out with a bonus, tool, and civ set. Then we will see how muddy the pool is and see about other unique aspects to the industry that can add more flexibility in how we influence the bonus' themselves.
Also keep in mind that since Mannequins are coming in the next patch we will also plan on putting in more Civ Sets as we can find space for them. The burden of switching clothes will soon become much lighter.