ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:We have plenty of plans for more affluence areas. The question is how high are the average players getting on their affluence sets?
JC wrote:I'm not fully committed to being wrong on that yet.
JohnCarver wrote:Dallane wrote:Should give a chance to break the weapon. The broken blade becomes a new combat related insperation
A bit too harsh I think considering most people will be using this on store-bought weapons.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Potjeh wrote:Am I the only one who thinks it's a bit silly that geodes give more affluence than gems?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Argentis wrote:Grammar pleaseeeeee. My eyes are burning. "then" = "and then", it allows for defining time. I ate a burger and then I ate my fries. It was yummy. "than" however is used as a comparative. Burgers are better than fries. But both are yummy.
Sorry for the grammar lesson, especially when I, as a non native speaker, make mistakes all the time. But then/than is easy to correct.
Argentis wrote:Grammar pleaseeeeee. My eyes are burning. "then" = "and then", it allows for defining time. I ate a burger and then I ate my fries. It was yummy. "than" however is used as a comparative. Burgers are better than fries. But both are yummy.
Sorry for the grammar lesson, especially when I, as a non native speaker, make mistakes all the time. But then/than is easy to correct.
Users browsing this forum: No registered users and 4 guests