So it takes 1 granite and 3 stone to build a stone wall segment. Not a problem (maybe too easy).
But to repair a stone wall segment from 6% to full takes 58 granite! Good grief...
Is this correct or a bug of some kind?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Kharris wrote:I asked a simple question dude and I don't need you to tell me what I should be thankful for - you are not my mother![]()
I appreciate the need to balance attack against repair and I see that slowing down repair of a segment to reduce granite requirements isn't very feasible as it isn't particularly quick at the moment.
However, after making some changes to my walls if anyone requires any granite within a wide area of my base they are going to be unlucky.
I tried digging granite boulders from stony patches, but that just leaves untidy piles of stone boulders everywhere. Any chance of increasing drop rate for granite from them?
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