Coal clamp

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Re: Coal clamp

Postby JohnCarver » Fri Feb 27, 2015 7:06 am

Is anybody else having issues with their coal clamp amounts?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Coal clamp

Postby Kandarim » Fri Feb 27, 2015 12:07 pm

JohnCarver wrote:Is anybody else having issues with their coal clamp amounts?


yes. I noticed last week that I was always getting the exact same from my coal clamps (45-50?) even though I get +30 or +40 floating up most of the time when lighting them. The clamps are in a mine, if that makes a difference.


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Re: Coal clamp

Postby Blood » Fri Feb 27, 2015 4:21 pm

Ok i was testing this just then 5 clamps i know proc'd 60 to 71 all gave me exactly 50 each, so yes the coal clamps are bugged atm and the procs arent being factored in.
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Re: Coal clamp

Postby JohnCarver » Fri Feb 27, 2015 9:40 pm

Well I'm not sure how this happened... it is quite odd indeed. Fix coming now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Coal clamp

Postby JohnCarver » Fri Feb 27, 2015 10:24 pm

And scratch that... it looks like that first fix won't work either. Restarting for this again as I consider the ability to spam coal quite important with the Finery Forge mechanics.

The issue turned out to be that coal clamps that 'unloaded' were forgetting their values and going back to 50 if they deloaded during the burn phase.

In all my testing I didn't unload the tiles which was why my coal clamps were always 'remembering' their correct value and why heavily populated towns were not finding this to be the case.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Coal clamp

Postby MagicManICT » Sat Feb 28, 2015 10:50 am

man, this sounds familiar from somewhere....
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Re: Coal clamp

Postby Procne » Sat Feb 28, 2015 11:40 am

JohnCarver wrote:Restarting for this again as I consider the ability to spam coal quite important with the Finery Forge mechanics.

But is the issue finally fixed?
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Re: Coal clamp

Postby JohnCarver » Sat Feb 28, 2015 11:42 am

The issue should be fix'd on all new coal clamps that are created after the last restart.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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