Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Murphy » Fri Feb 27, 2015 5:25 am

Thor wrote:Please make shift - right clicking fields flower menu disabled, I hate getting interrupted by that menu everytime I pour a **** ton of humus or lime in the fields.


+1
User avatar
Murphy
 
Posts: 420
Joined: Tue Oct 09, 2012 6:21 am

Re: Small Ideas Thread

Postby Rantul » Fri Feb 27, 2015 9:19 am

Reverse recipe on wild and dom turkey. For balancing, baking wild turkey is easier.

My suggestion is to remove the lard and then switch the recipes. So wild turkey then only requires Pine nut stuffing, and dom turkey now requires pine nut stuffing with 6 "Any Plant".

P.S. Keeping lard in the recipe prevents it from ever being made as the cost of making it is too high aka you can sell lard at 35-40s per as its in high demand for building brick walls. I actually don't like this suggestion because it would make baking dom turkey more expensive, but for balancing I think I should suggest it.
Rantul
 
Posts: 147
Joined: Sat Jun 22, 2013 10:13 pm

Re: Small Ideas Thread

Postby Rantul » Fri Feb 27, 2015 9:20 am

Murphy wrote:
Thor wrote:Please make shift - right clicking fields flower menu disabled, I hate getting interrupted by that menu everytime I pour a **** ton of humus or lime in the fields.


+1

I second the notion, although suggested already once before. Have to hope a change is made.
Rantul
 
Posts: 147
Joined: Sat Jun 22, 2013 10:13 pm

Re: Small Ideas Thread

Postby Murphy » Fri Feb 27, 2015 9:26 am

Rantul wrote:Reverse recipe on wild and dom turkey. For balancing, baking wild turkey is easier.

My suggestion is to remove the lard and then switch the recipes. So wild turkey then only requires Pine nut stuffing, and dom turkey now requires pine nut stuffing with 6 "Any Plant".

P.S. Keeping lard in the recipe prevents it from ever being made as the cost of making it is too high aka you can sell lard at 35-40s per as its in high demand for building brick walls. I actually don't like this suggestion because it would make baking dom turkey more expensive, but for balancing I think I should suggest it.


but then how would domesticating turkeys be rewarding?
User avatar
Murphy
 
Posts: 420
Joined: Tue Oct 09, 2012 6:21 am

Re: Small Ideas Thread

Postby Barny » Fri Feb 27, 2015 1:34 pm

Thor wrote:Please make shift - right clicking fields flower menu disabled, I hate getting interrupted by that menu everytime I pour a **** ton of humus or lime in the fields.

+1
Or:
Barny wrote:Added a note about fertilize fields

In the options field Inspect can add a shape similar to the stalls but with two or three windows for fertilizer. In these forms highlights the main fertilizer for the fields and enter the number next to the appropriate fertilizer. So you can specify 2-3 type of fertilizer . After clicking "apply" Specifying options will be saved and planted fields added option "fertilize" (other than options Inspect and rip up). When you click the option "fertilize" from the inventory in a field is placed indicating the number of fertilizer in the order specified in the configuration.


For example, we have placed in the top cell lime and specify the number 10 and the second cell put a wood choping and specify the number 5. Then when you click the option "fertilize" in the field puts 10 pieces of lime (if any in inventory) and then 5 wood choping (if possible). So to fetelizer field you need just right klick on field and kilck number "3" on the keyboard.
Last edited by Barny on Fri Feb 27, 2015 1:43 pm, edited 1 time in total.
User avatar
Barny
 
Posts: 233
Joined: Tue Jan 15, 2013 3:55 pm

Re: Small Ideas Thread

Postby Procne » Fri Feb 27, 2015 1:38 pm

Barny wrote:
Thor wrote:Please make shift - right clicking fields flower menu disabled, I hate getting interrupted by that menu everytime I pour a **** ton of humus or lime in the fields.

+1

I think it's more of a client bug, no? I remember that few months ago there was no such problem
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Small Ideas Thread

Postby Necrobane » Fri Feb 27, 2015 1:41 pm

Butcher's thrift is useless after jan. update, maybe change it, so it will decrease weight of meat?
Loyal servant of Her Majesty Lallaith
User avatar
Necrobane
Customer
 
Posts: 1092
Joined: Tue May 07, 2013 9:34 am

Re: Small Ideas Thread

Postby Zdzichu9345 » Fri Feb 27, 2015 2:54 pm

It will be posssible to create music in game (Symphonie) xD, and play violin, others :D???
User avatar
Zdzichu9345
 
Posts: 28
Joined: Sat Jan 03, 2015 10:51 pm

Re: Small Ideas Thread

Postby Yes » Fri Feb 27, 2015 2:56 pm

Zdzichu9345 wrote:It will be posssible to create music in game (Symphonie) xD, and play violin, others :D???

There will be instruments, but it's low on priorities.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
User avatar
Yes
 
Posts: 796
Joined: Sat Nov 10, 2012 9:53 pm

Re: Small Ideas Thread

Postby TotalyMeow » Fri Feb 27, 2015 7:12 pm

Necrobane wrote:Butcher's thrift is useless after jan. update, maybe change it, so it will decrease weight of meat?


Useless how? I allows you to store 3 steaks in the space of 1.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests