JohnCarver wrote:I would like to remind people that Locksmithing is off Whittling now. Pretty much RIGHT after you can build your first fence you can make your first lock. Now if players want to invest the 1-2 iron bars to do so, is completely up to them. But I don't think 1-2 pig iron bars is unreasonable for locked gates.
In comparison to what locks used to cost (some stones), and especially in relation to the cost of the makeshift fence, I dare to say that it is in fact unreasonable!
My previous idea with having different locks for different gates would be at least a viable solution, with the added bonus option of making higher walls even more costly.
Spazzmaticus wrote:Procne wrote:I think the tutorial should end with character being permakilled with a comment that it will be happening outside the tutorial as well. So that new players will enter the game with the mindset that they WILL die and lose everything.
Oh, now that is a good idea! I'd say start the tutorial out with a charater of higher biles and skills. At the end of the tutorial said character gets killed off and the first thing that happens to your "real" char is that he inherits a few things from his predecessor. That way you can teach players some of the more advanced mechanics but still start them off fresh without them feeling screwed over.
+1, sounds like Salem