trungdle wrote:Bet he thought we need anvil for keys. Which kinda make sense...
You don't need to make an anvil instantly, you can also give it to someone trustable to make you what you want out of your iron.
trungdle wrote:Bet he thought we need anvil for keys. Which kinda make sense...
Icon wrote:Maybe we could remove attunement totally and just let keys open the right gate. Picture the HoB when THAT happens
Procne wrote:I think the tutorial should end with character being permakilled with a comment that it will be happening outside the tutorial as well. So that new players will enter the game with the mindset that they WILL die and lose everything.
Spazzmaticus wrote:Procne wrote:I think the tutorial should end with character being permakilled with a comment that it will be happening outside the tutorial as well. So that new players will enter the game with the mindset that they WILL die and lose everything.
Oh, now that is a good idea! I'd say start the tutorial out with a charater of higher biles and skills. At the end of the tutorial said character gets killed off and the first thing that happens to your "real" char is that he inherits a few things from his predecessor. That way you can teach players some of the more advanced mechanics but still start them off fresh without them feeling screwed over.
Icon wrote:As long its optional and I don't have to do it with every alt, that sounds like a great idea
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