Inventory scrollbar

Forum for suggesting changes to Salem.

Re: Inventory scrollbar

Postby Dallane » Tue Feb 17, 2015 5:06 pm

VagabondEx wrote: It might be going against the generic direction of the game's ui development, but using scrollbars to manage huge lists and pictures is normal practice in UI design.


Not true at all when talking about games.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Inventory scrollbar

Postby VagabondEx » Tue Feb 17, 2015 5:37 pm

Dallane wrote:Not true at all when talking about games.


at this point I tell you several games which do use it, you say that Salem doesn't, and we are back exactly where we were after my last comment.

Pointless. He requested it, the devs explained why they won't do it, everyone is satisfied.
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Re: Inventory scrollbar

Postby Dallane » Tue Feb 17, 2015 5:39 pm

VagabondEx wrote:
Dallane wrote:Not true at all when talking about games.


at this point I tell you several games which do use it, you say that Salem doesn't, and we are back exactly where we were after my last comment.

Pointless. He requested it, the devs explained why they won't do it, everyone is satisfied.


There are many games who do not use this system.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Inventory scrollbar

Postby VagabondEx » Tue Feb 17, 2015 5:58 pm

Dallane wrote:
VagabondEx wrote:
Dallane wrote:Not true at all when talking about games.


at this point I tell you several games which do use it, you say that Salem doesn't, and we are back exactly where we were after my last comment.

Pointless. He requested it, the devs explained why they won't do it, everyone is satisfied.


There are many games who do not use this system.

I like this statement a lot more. And yes, you are right about that. Only the combination of a virtually limitless inventory (1024 slots!) and the nonscrollable interface is surprising. Now I understand that this is an intentional soft limit. Compared to the previous one it is still a huge improvement imo.
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