VagabondEx wrote: It might be going against the generic direction of the game's ui development, but using scrollbars to manage huge lists and pictures is normal practice in UI design.
Not true at all when talking about games.
VagabondEx wrote: It might be going against the generic direction of the game's ui development, but using scrollbars to manage huge lists and pictures is normal practice in UI design.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Not true at all when talking about games.
VagabondEx wrote:Dallane wrote:Not true at all when talking about games.
at this point I tell you several games which do use it, you say that Salem doesn't, and we are back exactly where we were after my last comment.
Pointless. He requested it, the devs explained why they won't do it, everyone is satisfied.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:VagabondEx wrote:Dallane wrote:Not true at all when talking about games.
at this point I tell you several games which do use it, you say that Salem doesn't, and we are back exactly where we were after my last comment.
Pointless. He requested it, the devs explained why they won't do it, everyone is satisfied.
There are many games who do not use this system.
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