Enlarge "Hitbox" on several clickable features?

Forum for suggesting changes to Salem.

Enlarge "Hitbox" on several clickable features?

Postby Haxzploid » Tue Feb 17, 2015 10:10 am

Currently when clicking a fish trap, you have to click the actual wooden frame of the trap to interact.

I would like to encourage the hitbox of the trap to include the netting, as in entire trap being clickable. Minor issue but still.. :)

EDIT: change the "hitbox" of all cliickable features that seems to be lacking in size.
Last edited by Haxzploid on Tue Feb 17, 2015 6:50 pm, edited 1 time in total.
User avatar
Haxzploid
 
Posts: 58
Joined: Wed Aug 08, 2012 6:20 pm

Re: Fishing trap "hitbox?"

Postby Barny » Tue Feb 17, 2015 12:39 pm

Haxzploid wrote:Currently when clicking a fish trap, you have to click the actual wooden frame of the trap to interact.

I would like to encourage the hitbox of the trap to include the netting, as in entire trap being clickable. Minor issue but still.. :)

+1 It is a hard pixel hunting now.
User avatar
Barny
 
Posts: 233
Joined: Tue Jan 15, 2013 3:55 pm

Re: Fishing trap "hitbox?"

Postby Argentis » Tue Feb 17, 2015 12:41 pm

-1. When I manage to click on it with my first try I feel like a ninja. Same for Ladders in mines.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Fishing trap "hitbox?"

Postby VagabondEx » Tue Feb 17, 2015 2:53 pm

Argentis wrote:-1. When I manage to click on it with my first try I feel like a ninja. Same for Ladders in mines.

.. drying frames. Haystacks. Spiderwebs on the floor.
VagabondEx
 
Posts: 28
Joined: Fri Jan 30, 2015 10:10 am

Re: Fishing trap "hitbox?"

Postby Argentis » Tue Feb 17, 2015 3:04 pm

VagabondEx wrote:
Argentis wrote:-1. When I manage to click on it with my first try I feel like a ninja. Same for Ladders in mines.

.. drying frames. Haystacks. Spiderwebs on the floor.


Never had any problems when clicking on Drying Frames or Haystacks. For spiderwebs I use my minimap.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Fishing trap "hitbox?"

Postby VagabondEx » Tue Feb 17, 2015 3:17 pm

Argentis wrote:
VagabondEx wrote:
Argentis wrote:-1. When I manage to click on it with my first try I feel like a ninja. Same for Ladders in mines.

.. drying frames. Haystacks. Spiderwebs on the floor.


Never had any problems when clicking on Drying Frames or Haystacks. For spiderwebs I use my minimap.

Maybe it is because of my screen size and resolution, but I do a lot of pixel fighting with those. Actually more than with the fishtrap.
VagabondEx
 
Posts: 28
Joined: Fri Jan 30, 2015 10:10 am

Re: Fishing trap "hitbox?"

Postby Dallane » Tue Feb 17, 2015 3:18 pm

Haxzploid wrote:Currently when clicking a fish trap, you have to click the actual wooden frame of the trap to interact.

I would like to encourage the hitbox of the trap to include the netting, as in entire trap being clickable. Minor issue but still.. :)


Yea it get really annoying.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Enlarge "Hitbox" on several clickable features?

Postby Haxzploid » Tue Feb 17, 2015 6:50 pm

Ok to sum it up, change hitbox of certain clickables! :)
User avatar
Haxzploid
 
Posts: 58
Joined: Wed Aug 08, 2012 6:20 pm

Re: Enlarge "Hitbox" on several clickable features?

Postby Judaism » Wed Feb 18, 2015 1:53 am

Haxzploid wrote:Ok to sum it up, change hitbox of certain clickables! :)


+1
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Enlarge "Hitbox" on several clickable features?

Postby Scilly_guy » Wed Feb 18, 2015 12:57 pm

My understanding is that the client returns the gob at the cursor, in other words there isn't a hit box for the cursor, only the actual 3d model itself, so in order to achieve what you're asking they need to change the actual model. For mine ladders it would be nice if it was more like a stair case or ramp, haystacks bug me because a real life haystack looks the way it does because it is a attack of hay not because it is draped over a wooden frame, the frames they used to use were stone plinths with wooden beams between them. A fireplaces model could be changed to have the remains of a fire in the bottom so the model is not just a narrow ring. Personally I don't have an issue with spider webs. Fish traps should sink to the bottom and require rope and some form of bouy, cork and glass spheres would be historically accurate, these might be easier to click if the model has more width than the frame/netting of the trap itself.
Scilly_guy
 
Posts: 742
Joined: Wed Feb 20, 2013 12:05 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 9 guests