As a newbie, one of my concerns was always the protection of my stuff. Buying and maintaining a claim is a bit expensive at the beginning, building a fence doesn't make much sense if anyone can open the gate, making a lock is definitely not something newbies can do.
So, two ideas:
Hidden traps: This goes well with the idea of trapping others already proposed. This would be the lowest level of security. The player could build some simple, hidden traps which would attack those who do not know they are there. There are some considerations here, naturally - who can see and disarm them, is there a way to move through them without triggering them, etc - I live those for the game designer.
Thorn fences: A bit higher level protection, similar to the makeshift fence, but there are thorns built in. The soak level can be a bit lower than the makeshift fence, however, this fence will damage the player who tries to destroy it from one of the sides. This kind of makeshift fences were used in Africa to keep away predators, and it would make perfect sense to introduce them in Salem.
A bit more detail: the fence has two sides: the inner side is where the players stand when they are building it, and the outer side, which is the opposite. All four sides of the corner posts are thorny. Destroying the fence from the inside is the same as destroying any other fence. Destroying from the outside will cause a certain amount of blood damage with every hit.