trungdle wrote:Or let us mine the coal out of our mine in great quantity.
Well making coal is fairly easy. It is the finarys consumption/burntime that could be adjusted a tiny bit.
trungdle wrote:Or let us mine the coal out of our mine in great quantity.
Taipion wrote:And we could still use something to store all that coal, even with decent s&e an average coal clamp is not very efficient space-wise, and the coal consumption just went through the roof with the last patch.
If you want to make wrought iron efficiently, you need to do a lot of it in one session, which needs tons of coal, therefore I suggest again:
Coal bunkers!
Should be roughly like sheds, regarding mats cost, size and not being moveable, but store only coal, and loads of it.
Tammer wrote:I used my finery forge once and thought it was quite fun. I made half a dozen wrought iron by myself (without an alt), which just means that I wasted some coal compared to waiting for a friend to log on. It seems like a well balanced mechanic; encourages cooperation, but possible by yourself. (Well done devs!) So much better than fishing...
Arkadion wrote:I tried making wrought iron just once so far. I used 2 chars and my girlfriend used 1, so we were 3. In about 1 hour, maybe less, we made 24 wrought iron, burning like 300-350 coal in total, that we had stored on our chars, and in some chests. Our strategy can be improved to use less coal. It was very very fun, brought back the adrenaline rush from fighting deer with a 20 bile char and almost no gear:)
The coal consumption could be a bit lower, but it isn't that bad now either. I play a few hours in the evening, and at this rate, I can make 50 pig iron bars in 3 days, in this time also having coal clamps burning and trees growing. I think you can make 2-3 clamps from one tree, and you'd need around 10-15 clamps to make enough coal for 50 bars (depends on S&E). Each 3-4 days I plan to make a session of wrought iron forging. I'd say it's quite a balanced process since the things that now require wrought iron, use less iron than the previous versions (like braziers). I am sure the well developed towns can produce much more than this and maybe in time, the price will drop.
Argentis wrote:I do indeed like the new system. My main concern would be that after a while it will get tedious. Maybe the devs should add a RNG item drop or something to compensate the tediousness? Or a bonus for being super on timing which would favorize big groups making wrought iron (one character at each bellows).
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