Lumber Lords and Argopelters

Forum for suggesting changes to Salem.

Lumber Lords and Argopelters

Postby DarkNacht » Fri Feb 13, 2015 11:59 pm

Lumber Lords are far too easy to defeat, you just let Argopelters kill them. They probably should not agro each other. Even better pelters should climb up into Lumber lords and attack you from there.
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Re: Lumber Lords and Argopelters

Postby Rele » Sat Feb 14, 2015 12:14 am

DarkNacht wrote:Even better pelters should climb up into Lumber lords and attack you from there.


That would be quite interesting haha. Though I think it would make them too hard, since they are already hard alone (without AI help)
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Re: Lumber Lords and Argopelters

Postby DarkNacht » Sat Feb 14, 2015 12:21 am

Rele wrote:
DarkNacht wrote:Even better pelters should climb up into Lumber lords and attack you from there.


That would be quite interesting haha. Though I think it would make them too hard, since they are already hard alone (without AI help)

You could still easily take them out with a group and some guns.
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Re: Lumber Lords and Argopelters

Postby Rele » Sat Feb 14, 2015 12:33 am

DarkNacht wrote:You could still easily take them out with a group and some guns.


True lol. It is a cool idea though. I can just imagine the tears when people get stunned with a full bar of fear, and half a bar of bleed :lol: :lol:
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Re: Lumber Lords and Argopelters

Postby DarkNacht » Sat Feb 14, 2015 12:48 am

Rele wrote:True lol. It is a cool idea though. I can just imagine the tears when people get stunned with a full bar of fear, and half a bar of bleed :lol: :lol:

It would not be too much different from the when a lumber lord roots you in place with bleeding and fear, and the pelters stun lasts for a far shorter time.
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Re: Lumber Lords and Argopelters

Postby trungdle » Sat Feb 14, 2015 5:08 am

DarkNacht wrote:You could still easily take them out with a group and some guns.

More like...
you can take anyone out with a group and some guns ¦]
You thought I quit.
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