wrought iron

Forum for suggesting changes to Salem.

Re: wrought iron

Postby Dallane » Wed Feb 11, 2015 11:18 pm

mrmay87 wrote:seems constructive criticism isn't very good around here


Maybe you should have better ideas for the game. Ones that aren't ****
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: wrought iron

Postby JohnCarver » Wed Feb 11, 2015 11:21 pm

mrmay87 wrote:seems constructive criticism isn't very good around here


Ah, well I don't see it as criticism at all. You are clearly trying to do the mechanic 'wrong'. I helped you out by showing you how to do it 'right'. Which is to trade for your iron or make a friend. There is no legitimate criticism that I will listen to for people who dont' want to make friends and don't want to trade. So thus, I don't see it as such. Just wanted to make sure I pointed you in the right direction to overcome your challenge.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: wrought iron

Postby mrmay87 » Wed Feb 11, 2015 11:32 pm

I already had someone come by to help out in making it, I don't have an issue with making friends to help in the game or trade. I was just saying the mini game mechanic seemed unnecessary. Obviously you believe the opposite so I concede my point.
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Re: wrought iron

Postby mrmay87 » Wed Feb 11, 2015 11:33 pm

Dallane wrote:
mrmay87 wrote:seems constructive criticism isn't very good around here


Maybe you should have better ideas for the game. Ones that aren't ****


lol been reading the forums you always have something "GREAT" - cough, to say
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Re: wrought iron

Postby JohnCarver » Wed Feb 11, 2015 11:33 pm

mrmay87 wrote:I already had someone come by to help out in making it, I don't have an issue with making friends to help in the game or trade. I was just saying the mini game mechanic seemed unnecessary. Obviously you believe the opposite so I concede my point.


Well if you mean that it should behave like some of the other 'set it and forget it' type mechanics I would say that I can see how it may be 'unncessary' as you could simply fire the thing and walk away. But I do think its more fun to interact with the industries.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: wrought iron

Postby Dallane » Wed Feb 11, 2015 11:37 pm

mrmay87 wrote:
Dallane wrote:
mrmay87 wrote:seems constructive criticism isn't very good around here


Maybe you should have better ideas for the game. Ones that aren't ****


lol been reading the forums you always have something "GREAT" - cough, to say


I aim to please
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: wrought iron

Postby Argentis » Thu Feb 12, 2015 1:08 am

mrmay87 wrote:seems constructive criticism isn't very good around here


JC gave you some good advice. I think the intent to this mechanic is indeed to force people to cooperate and I would guess that with time new mechanics will be created that follow the same rule.

And please if you want constructive criticism use punctuation and capitalization ;)
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Re: wrought iron

Postby mrmay87 » Thu Feb 12, 2015 2:03 am

Argentis wrote:
mrmay87 wrote:seems constructive criticism isn't very good around here


JC gave you some good advice. I think the intent to this mechanic is indeed to force people to cooperate and I would guess that with time new mechanics will be created that follow the same rule.

And please if you want constructive criticism use punctuation and capitalization ;)


I will make sure every post from here forward will include correct punctuation and capitalization, lol.
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Re: wrought iron

Postby perhaven » Thu Feb 12, 2015 9:46 am

JohnCarver wrote:Well if you mean that it should behave like some of the other 'set it and forget it' type mechanics I would say that I can see how it may be 'unncessary' as you could simply fire the thing and walk away. But I do think its more fun to interact with the industries.

I support this. However, the coal the finary consumes could perhaps be adjusted a bit since it consumes an awful amount of fuel.
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Re: wrought iron

Postby trungdle » Thu Feb 12, 2015 9:54 am

perhaven wrote:
JohnCarver wrote:Well if you mean that it should behave like some of the other 'set it and forget it' type mechanics I would say that I can see how it may be 'unncessary' as you could simply fire the thing and walk away. But I do think its more fun to interact with the industries.

I support this. However, the coal the finary consumes could perhaps be adjusted a bit since it consumes an awful amount of fuel.

Or let us mine the coal out of our mine in great quantity.
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