Plantation Coin

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Re: Plantation Coin

Postby alprice » Sat Feb 07, 2015 5:33 pm

I am working in my list. I don't have excel or could have already posted it.
Embie is my name :P
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Re: Plantation Coin

Postby grapefruitv » Sat Feb 07, 2015 5:36 pm

How many doubles do you have, Embie?
I've got over 50 and I'd be happy to exchange them all, I was waiting for piggy bank to finally get things in order, now I can do that, so I'll be glad to trade soon-ish.
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Re: Plantation Coin

Postby Bjebr » Sat Feb 07, 2015 6:01 pm

It's really easier now to check what we have / what we need ; even if I only have 150 of them ^^
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Re: Plantation Coin

Postby MagicManICT » Sat Feb 07, 2015 7:58 pm

alprice wrote:I am working in my list. I don't have excel or could have already posted it.


Google Docs, Open Office Calc...
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Plantation Coin

Postby tytymu » Sat Feb 07, 2015 10:11 pm

MagicManICT wrote:
alprice wrote:I am working in my list. I don't have excel or could have already posted it.


Google Docs, Open Office Calc...

Excel Online ^^
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Re: Plantation Coin

Postby Scilly_guy » Sun Feb 08, 2015 12:46 am

Don't bother making the coin collection it is rubbish, 3400 L&L, 1240 H&S, 1820 S&E, 1100 S&C. Might be worthwhile if it had a few more uses. I'd much rather collect the coins. It would be great if there was some kind of way to increase our chance of finding them when digging, like if certain places had an increased chance of finding them, say... an archaeology mechanic?
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Re: Plantation Coin

Postby grapefruitv » Sun Feb 08, 2015 12:54 am

Digging is too abusable to increase a chance of digging out something nice. You can dig one tile over and over again and get coins. But complete archeological system with some sort of prospecting, area research, required buildings and limited possible digging would be fun. Archeology wasn't a thing at the time though.
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Re: Plantation Coin

Postby Scilly_guy » Sun Feb 08, 2015 1:22 am

I only mention it because it was on the roadmap. I was thinking of something along the lines of soil q in HnH, the chance of a coin being found in an area decreases the more it is dug. And it never recovers. The idea of needing an advanced character to go out exploring to find valuable artifacts, ruins, and perhaps some coins too would be brilliant IMO.
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