Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Procne » Wed Feb 04, 2015 3:37 pm

Argentis wrote:
LOMS wrote:
Dammit wrote:Do we really need dirt as an object? Right now it's kinda just there. You could make carts hold up to 8 loads of dirt, loads as in a full load over your pilgrims head. But I don't think we need to break it down to an icon and make it separate objects

We really do, because dirt-as-object takes at least something to be completely wasted (for example, put it on sleds, then destroy sleds), when dirt-as-item can be drowned any time.

But yeah what I meant is to be able to put lump of dirt on a cart.

I thought that's possible? When you carry a dirt then right click on cart / sled and it will be placed there. After that, when you click the bag in the cart / sled the lump of dirt will appear above your head
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Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 3:39 pm

Last time I tried I didn't manage to. Might be me who did it wrong I'll retry tonight.
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Re: Small Ideas Thread

Postby Procne » Wed Feb 04, 2015 3:43 pm

Add new skill: animal tracking
Pilgrim can use it to search for specifc animal. If the animal is already spawned somewhere in the area then arrow will appear above pilgrim's head pointing to this animal (similar to prospecting / tracking criminals). If there is no such animal then there is a chance it will spawn (assuming it can spawn naturally in this area) and arrow will again point to it.

H&H skill would increase the chance animal spawns when there is none in the area. It would also make the animal spawn closer to the pilgrim using the skill. To avoid people spamming the skill to spawn animal - in case when no animal is spawned pilgrim is not informed about it but instead gets an arrow to some random location. After reaching it pilgrim gets a message stating it was false a track.
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Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 4:12 pm

Procne wrote:Add new skill: animal tracking
Pilgrim can use it to search for specifc animal. If the animal is already spawned somewhere in the area then arrow will appear above pilgrim's head pointing to this animal (similar to prospecting / tracking criminals). If there is no such animal then there is a chance it will spawn (assuming it can spawn naturally in this area) and arrow will again point to it.

H&H skill would increase the chance animal spawns when there is none in the area. It would also make the animal spawn closer to the pilgrim using the skill. To avoid people spamming the skill to spawn animal - in case when no animal is spawned pilgrim is not informed about it but instead gets an arrow to some random location. After reaching it pilgrim gets a message stating it was false a track.


I like that. Useful, fun and would scale. What do you think JC?
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Re: Small Ideas Thread

Postby Dammit » Wed Feb 04, 2015 4:23 pm

Sounds ok except the false tracking thing. Maybe just have it fail instead of running you across the map for nothing.
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Re: Small Ideas Thread

Postby bologna_man00 » Wed Feb 04, 2015 4:59 pm

Dammit wrote:Sounds ok except the false tracking thing. Maybe just have it fail instead of running you across the map for nothing.

Procne wrote:To avoid people spamming the skill to spawn animal - in case when no animal is spawned pilgrim is not informed about it but instead gets an arrow to some random location


I think it's a fitting punishment for people trying to abuse the system.
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Re: Small Ideas Thread

Postby Dammit » Wed Feb 04, 2015 5:19 pm

bologna_man00 wrote:
Dammit wrote:Sounds ok except the false tracking thing. Maybe just have it fail instead of running you across the map for nothing.

Procne wrote:To avoid people spamming the skill to spawn animal - in case when no animal is spawned pilgrim is not informed about it but instead gets an arrow to some random location


I think it's a fitting punishment for people trying to abuse the system.


Adding punishment for a poorly though addition is no good. Make the correct changes and test before adding something. There is no way to completely rule out abuse since no system is designed perfectly. But there is no need for a " walk 4 hours" because you abused something system. In other words don't add mundane systems to prevent abuse from a previously poorly designed system.
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Re: Small Ideas Thread

Postby Procne » Wed Feb 04, 2015 5:25 pm

I thought it's pretty obvious that this random location would be quite close. Like 2-3 mins away max.

There are plenty of other solutions, but all of them involve some cost related to the fail.
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Re: Small Ideas Thread

Postby Dammit » Wed Feb 04, 2015 5:31 pm

Procne wrote:I thought it's pretty obvious that this random location would be quite close. Like 2-3 mins away max.

There are plenty of other solutions, but all of them involve some cost related to the fail.


If there so many accounts near by logged on, just let the tracking fail due because of to much activity. Makes since anyways, should not be able to track with lots of people around.

So do it right and there's no need for adding random fails and useless walking
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Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 6:59 pm

Or maybe add a cost (black bile, phlegm, blood whatever fits) to the tracking. And maybe this cost could be a RNG throw and affect a random bile. Could be fun. Like you start tracking and you see : Your character stumbled into a thornbush and suffered 24 Blood.
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