Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 12:20 am

JohnCarver wrote:HH needs a prof roll.

I don't like increasing butcher yields.

I don't like increasing dmg.

Thus the prof. is still missing its roll until we get a mechanic that I think fits it better. Probably when we put out 'archery'.


DId you say Archery? Oh boy oh boy oh boy.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Small Ideas Thread

Postby Heffernan » Wed Feb 04, 2015 12:31 am

whilst on a horse u should be able to click the horse for a "dismount" command.
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Small Ideas Thread

Postby Dallane » Wed Feb 04, 2015 1:30 am

JohnCarver wrote:HH needs a prof roll.

I don't like increasing butcher yields.

I don't like increasing dmg.

Thus the prof. is still missing its roll until we get a mechanic that I think fits it better. Probably when we put out 'archery'.


Should make the purity from skinning based on math with skill and purity of knife used.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Small Ideas Thread

Postby DarkNacht » Wed Feb 04, 2015 4:00 am

Dallane wrote:Should make the purity from skinning based on math with skill and purity of knife used.

I don't think we need to be copying H&H quality soft caps.
What about having the amount of hides gotten from the larger animals be based on H&H? Basically like pot yields but with skinning.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Small Ideas Thread

Postby Dallane » Wed Feb 04, 2015 4:50 am

DarkNacht wrote:I don't think we need to be copying H&H.


Guess we need to delete salem. Too much like HnH....I wonder why......
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 9:59 am

How about a bag or a jar of dirt? Would act like the pouch for seeds but for dirt... To be able to carry dirt efficently during long distances and being able to flatten large tracks of lands. Or maybe instead a cart but where you can put lumps of dirt.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Small Ideas Thread

Postby Scilly_guy » Wed Feb 04, 2015 1:44 pm

Argentis wrote:How about a bag or a jar of dirt? Would act like the pouch for seeds but for dirt... To be able to carry dirt efficently during long distances and being able to flatten large tracks of lands. Or maybe instead a cart but where you can put lumps of dirt.

you mean like the cart? Or the sleds?
Scilly_guy
 
Posts: 742
Joined: Wed Feb 20, 2013 12:05 pm

Re: Small Ideas Thread

Postby Dammit » Wed Feb 04, 2015 2:48 pm

Do we really need dirt as an object? Right now it's kinda just there. You could make carts hold up to 8 loads of dirt, loads as in a full load over your pilgrims head. But I don't think we need to break it down to an icon and make it separate objects
User avatar
Dammit
 
Posts: 320
Joined: Mon Jun 09, 2014 10:33 am

Re: Small Ideas Thread

Postby LOMS » Wed Feb 04, 2015 3:20 pm

Dammit wrote:Do we really need dirt as an object? Right now it's kinda just there. You could make carts hold up to 8 loads of dirt, loads as in a full load over your pilgrims head. But I don't think we need to break it down to an icon and make it separate objects

We really do, because dirt-as-object takes at least something to be completely wasted (for example, put it on sleds, then destroy sleds), when dirt-as-item can be drowned any time.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: Small Ideas Thread

Postby Argentis » Wed Feb 04, 2015 3:32 pm

LOMS wrote:
Dammit wrote:Do we really need dirt as an object? Right now it's kinda just there. You could make carts hold up to 8 loads of dirt, loads as in a full load over your pilgrims head. But I don't think we need to break it down to an icon and make it separate objects

We really do, because dirt-as-object takes at least something to be completely wasted (for example, put it on sleds, then destroy sleds), when dirt-as-item can be drowned any time.


You can destroy dirt in water too the same way. Take your lump of dirt on your back and right click in a river. But yeah what I meant is to be able to put lump of dirt on a cart. Or to be able to hold them in a container-like item. Thus if you want to destroy the dirt as an item you will need to destroy the container too. But mainly it would be used to hold big quantity of dirt over long distances.
I guess though that the encumbrance system will probably fix that.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 1 guest