The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby zattaro » Mon Jan 26, 2015 8:37 pm

JohnCarver wrote:
HolyLight wrote:
EDIT: REAL Justice


Justice.


You are both even don`t know about what you are saying
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby LOMS » Mon Jan 26, 2015 8:42 pm

Darwoth wrote:in other news the reprisals for this little escapade have begun, starting with one of kkk's strongest allies rustatorium!

won't delve into to much detail at the moment, but they fell victim to a trap i had been planning for the last few days.

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two top ten kills on 300+ bile characters, not bad. the 3100 scalp is none other than LOMS here on the forum unsure who tillara is.


No, dude, I'm not an unemployed *****, like someone =D
U baited two... not too smart persons. They said they run to destroy the bell, and you close the damn dor after them! They deserved that lesson for that epic fail.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby spalari » Mon Jan 26, 2015 11:20 pm

y'all need some love..... and what is love you might ask? Love is being the owner of the company that makes rape whistles. You started the company with good intentions trying to reduce the rate of rape. Now you don't want to reduce it at all cause if the rape rate declines then you'll see an equal decline in whistle sales. Cause without rapists, who's gonna buy your whistles? so remember guys, rape today, and make the world a better place.
Hs: Olive

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby RobertoKarlos » Mon Jan 26, 2015 11:26 pm

spalari wrote:y'all need some love..... and what is love you might ask? Love is being the owner of the company that makes rape whistles. You started the company with good intentions trying to reduce the rate of rape. Now you don't want to reduce it at all cause if the rape rate declines then you'll see an equal decline in whistle sales. Cause without rapists, who's gonna buy your whistles? so remember guys, rape today, and make the world a better place.

I bought two whistles but never used them :(
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Silent_Bob » Sat Jan 31, 2015 8:50 am

I'm a bit sleepy and have only been playing for about a half a year (somewhat novice), so please correct any points in this post if they are wrong.

To get this thread back on the road, let me just start by saying I really like the 'challenge authority' mechanic. It does have its flaws, but in the end I see it as a way to promote warfare between the most powerful towns and players, dividing them and kicking up grudges, and thus actually making it somewhat easier for lesser towns to rise up (if that makes any sense). At the moment the player population is too small for this to be happening to a great extent (though it sort of is between Darwoth and the KKK at the moment), but once the game starts growing in people, I think it'll happen a lot more.

However, there were two points brought up somewhat disconcerting to me that could use some more debate:

2. Put the top 10 towns on the 'Crude Map' you guys are putting out. Maybe change it every time a new town comes up. At least give us a general direction or space to check so that we can even have a chance of finding the towns on the list.

3. Make the list free to check. If you want this mechanic to be part of the game then make it so people can actually see who's winning the authority battle without having to pay for it.


- The second point is a pretty valid one, I believe. This is, of course, assuming that once the game starts pulling in players, it won't be impossible to be completely 'off the grid', so to speak, especially with a huge, huge town. If the game gains enough popularity that there's 5,000 players on it at a time (and once it's advertised, this is a possibility), I'm sure word will get around where certain towns are save if they're buried deep, deep, deep into the darkness. With no disrespect meant to anyone bringing up what they believe are flaws, keep in mind that current features of the game are designed in a way that anticipates a much more massive server population. However, I could be wrong about this, in which case I do believe locations of the top towns could serve to be revealed to anyone who wishes to challenge them.

- Number three I don't believe really warrants much merit, given as those needing to constantly check the roster would likely be the towns already on the list who have more than enough money to view it, and anyone who was in a position to challenge said towns really wouldn't be in such a short on cash position either. Still, just for the sake of people wanting to keep up with the goings of the world - which to me is quite exciting, even as a newbie, as it gives you a bit of knowledge on what you might be doing some day - perhaps it would be best to make it free :). Not a major issue, however.

I honestly started this post feeling that number two and number three were more serious matters than they were, but now that I'm done with it, perhaps that's not the case. Still, I'll live it up to provide my interpretations of them for anyone who wants to read. Good day, gentlemen.

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Rantul » Sat Jan 31, 2015 10:22 am

I think a system that gives someone with a large authority claim taxes is unbalanced, now if it made sense that would be great. Like if you have the largest authority claim, and you want the taxes, then you can declare yourself king and take the taxes. However, by doing so this reveals your claim to all players everywhere and they know exactly where you are. So then you must be prepared to defend yourself, and it also allow stone borders to be destroyed, and your claim to be razed to the ground, only if you are king. So then a large authority claim with no defenses built just for the sole purpose of tax collecting, can not keep their position very long. As additional incentive, silver that is to be paid to the king with stall taxes could be rewarded to the raiders when they destroy a border stone or flag. So then have stall taxes given out to the top 10 kings, most being given to the largest, smallest amount to the smallest. The purpose of having to "claim kingship" and it revealing your town to everyone is to balance risk and reward.

To earn silver without having to do anything or very little, is simply unbalanced. So, to stay on topic the question to ask, "Would anyone then consider the "stall tax" system and Authority Farms a game breaking system?" I would certainly hope not cause a system like this would run the risk of your claim being wiped off the face of the map completely. It's all in the spirit of risk and reward, and trying to keep it real. I kinda also like the idea of greed getting someone killed, and large authority towns risking everything with groups of players banded together defend it against all odds, sounds like fun. More players that are fighting and killing each other is a good thing right?
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Strakknuva225 » Sat Jan 31, 2015 12:44 pm

RobertoKarlos wrote:
spalari wrote:y'all need some love..... and what is love you might ask? Love is being the owner of the company that makes rape whistles. You started the company with good intentions trying to reduce the rate of rape. Now you don't want to reduce it at all cause if the rape rate declines then you'll see an equal decline in whistle sales. Cause without rapists, who's gonna buy your whistles? so remember guys, rape today, and make the world a better place.

I bought two whistles but never used them :(


Never used them, or never got the chance to use them?
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby trungdle » Sat Jan 31, 2015 7:34 pm

My own bizarre solution for this is making poopclaim 100x stronger or completely destroy your authority. That way you won't know will you make it to the top 10 this month yet. Every month. Could lead to some late month warfare easier. Poopclaim too weak IMHO. Can't recover fast enough after poopclaim assault? Better go ***** your competitors up.
You thought I quit.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby HolyLight » Sat Jan 31, 2015 7:50 pm

If they made it so the tax's were paid weekly or monthly i feel it could create more competition and some fun warfare around payday.

No need to lower the amount of silver villages can gain from the tax rebate, so on the paydays you will be talking about serious amount's of silver in a lump sum and im very confident it will make more co-operation and more fun overall :)
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby loleznub » Sun Feb 01, 2015 1:40 am

Lower taxes?

wut


Isn't this how the revolutionary war started? Taxes be high
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