Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby trungdle » Fri Jan 30, 2015 11:12 pm

In a business point of view, it is good that people pends money to help the game grows. I know people can affect gameplay with money, it's true, but it's not game breaking. I would keep the advantages of the store items fairly good but not enough for you to totally be better than the one who doesn't have them if I were devs. for example, you only need 2 pots to compete with the store pot.
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Re: Small Ideas Thread

Postby DarkNacht » Sat Jan 31, 2015 12:10 am

Taipion wrote:I disagree in that current shop items have only a minor influence.

Assuming you use 1 plant to for replanting, your net gain is 1 plant per pot cycle, the gardening shovel increases that to 2, which is +100%.
This is not gamebreaking, in that you can buy shop items from other players, therefore it all comes down to buying various values of silver, or ingame value, with each shop purchase.

You could easily buy some shop items and sell them to get 10k silver if you wanted to.
With that again you can gain other advantages.

So yea, I talk too much, but the main point is, it is pay to win, as soon as you can influence the game with real money in any way, because from there on it is just a question of how much you are willing to pay.
This is not "bad" though, you usually have two kinds of people, those with a lot of time, and those with a lot of money, so this evens out and basically makes us players more equal, except for those who have a lot of time and money, they are at an advantage here. :D

Except once you have a more advanced character getting 6 plants per cycle instead of 5 is not that big of a deal. Same thing with the silver, you can make a lot of silver selling a cash shop item or just buy it outright or you can make even more just selling the extra crap you have laying around your base. The current cash shop items have a large effect early in the game but a much smaller effect in the late game.
Where as doubling your humour gain would have a large effect and in the late game where you are getting fewer 10+ glutting session bonuses it will have an even greater effect. Its best if the cash shop sticks to things that have a diminishing effect as you level and get a more established setup and stay away from things that have less effect early on but a larger effect later on.
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Re: Small Ideas Thread

Postby trungdle » Sat Jan 31, 2015 1:34 am

DarkNacht wrote:Except once you have a more advanced character getting 6 plants per cycle instead of 5 is not that big of a deal. Same thing with the silver, you can make a lot of silver selling a cash shop item or just buy it outright or you can make even more just selling the extra crap you have laying around your base. The current cash shop items have a large effect early in the game but a much smaller effect in the late game.
Where as doubling your humour gain would have a large effect and in the late game where you are getting fewer 10+ glutting session bonuses it will have an even greater effect. Its best if the cash shop sticks to things that have a diminishing effect as you level and get a more established setup and stay away from things that have less effect early on but a larger effect later on.

Agreed. Helping me to get back to my feet yes, helping me to turn into killing machine no.
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Re: Small Ideas Thread

Postby TotalyMeow » Sat Jan 31, 2015 7:43 am

Please stay on topic.
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Re: Small Ideas Thread

Postby Thor » Sat Jan 31, 2015 7:53 am

Slap me for not scrolling through each page, but I'd love to see smoke coming out chimneys of houses to see if a fire is going on in the stove or not.
For purely aesthetic reasons, but also that could indicate how active a claim is.
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Re: Small Ideas Thread

Postby Silent_Bob » Sat Jan 31, 2015 8:21 am

Thor wrote:Slap me for not scrolling through each page, but I'd love to see smoke coming out chimneys of houses to see if a fire is going on in the stove or not.
For purely aesthetic reasons, but also that could indicate how active a claim is.


I was just thinking that the other day. This Idea 2016!
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Re: Small Ideas Thread

Postby Scilly_guy » Sat Jan 31, 2015 3:08 pm

Thor wrote:Slap me for not scrolling through each page, but I'd love to see smoke coming out chimneys of houses to see if a fire is going on in the stove or not.
For purely aesthetic reasons, but also that could indicate how active a claim is.

You don't have to read every post, there is a search function, this idea is as old as houses themselves.
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Re: Small Ideas Thread

Postby trungdle » Sun Feb 01, 2015 11:48 am

Thor wrote:Slap me for not scrolling through each page, but I'd love to see smoke coming out chimneys of houses to see if a fire is going on in the stove or not.
For purely aesthetic reasons, but also that could indicate how active a claim is.

+10
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Re: Small Ideas Thread

Postby Lusewing » Sun Feb 01, 2015 12:01 pm

Idea: Teddy bear
How: Made with a dry bear skin and fluffy stuffing.
Reason: Has a number of 'cuddle' uses. When cuddled it reduces the fear de-buff.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Small Ideas Thread

Postby Thor » Sun Feb 01, 2015 12:02 pm

Scilly_guy wrote:
Thor wrote:Slap me for not scrolling through each page, but I'd love to see smoke coming out chimneys of houses to see if a fire is going on in the stove or not.
For purely aesthetic reasons, but also that could indicate how active a claim is.

You don't have to read every post, there is a search function, this idea is as old as houses themselves.


Image
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