Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby trungdle » Thu Jan 29, 2015 4:59 pm

Silverwares making and real use. Decrease penalty from the same food group by % of QL.
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Re: Small Ideas Thread

Postby Dammit » Thu Jan 29, 2015 5:10 pm

trungdle wrote:Silverwares making and real use. Decrease penalty from the same food group by % of QL.


Could make a shop pack that contains items for gluttony and have this said "fork" item give +1 to each bile that you raise when used. Almost like the shovel does for garden pots. Except make the fork wear out. And it can only be bought, not crafted.
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Re: Small Ideas Thread

Postby trungdle » Thu Jan 29, 2015 8:47 pm

Dammit wrote:
trungdle wrote:Silverwares making and real use. Decrease penalty from the same food group by % of QL.


Could make a shop pack that contains items for gluttony and have this said "fork" item give +1 to each bile that you raise when used. Almost like the shovel does for garden pots. Except make the fork wear out. And it can only be bought, not crafted.

P2W
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Re: Small Ideas Thread

Postby Dammit » Thu Jan 29, 2015 9:26 pm

trungdle wrote:
Dammit wrote:
trungdle wrote:Silverwares making and real use. Decrease penalty from the same food group by % of QL.


Could make a shop pack that contains items for gluttony and have this said "fork" item give +1 to each bile that you raise when used. Almost like the shovel does for garden pots. Except make the fork wear out. And it can only be bought, not crafted.

P2W


Not at all, there's no end to this game (ie sandbox) it's pay to support a game I love. Nothing about winning as there is no goal.
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Re: Small Ideas Thread

Postby Methuzelah23 » Fri Jan 30, 2015 1:16 am

Dammit wrote:Not at all, there's no end to this game (ie sandbox) it's pay to support a game I love. Nothing about winning as there is no goal.


Just cause you have no goals, doesn't necessarily mean there is none.
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Re: Small Ideas Thread

Postby trungdle » Fri Jan 30, 2015 7:19 am

Dried barks, dried fibers as tinder.
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Re: Small Ideas Thread

Postby Dammit » Fri Jan 30, 2015 2:45 pm

Methuzelah23 wrote:
Dammit wrote:Not at all, there's no end to this game (ie sandbox) it's pay to support a game I love. Nothing about winning as there is no goal.


Just cause you have no goals, doesn't necessarily mean there is none.


There are only personal goals in this game, no item sold as of yet changes that. Neither would a fork that gave +1 to humors as you gobbled. If you don't like an idea that's fine, it's a personal opinion, if someone like me would buy such an item and you wouldn't? Jumping to say it's P2W is a personal problem.
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Re: Small Ideas Thread

Postby Kandarim » Fri Jan 30, 2015 2:58 pm

Dammit wrote:
Methuzelah23 wrote:
Dammit wrote:Not at all, there's no end to this game (ie sandbox) it's pay to support a game I love. Nothing about winning as there is no goal.


Just cause you have no goals, doesn't necessarily mean there is none.


There are only personal goals in this game, no item sold as of yet changes that. Neither would a fork that gave +1 to humors as you gobbled. If you don't like an idea that's fine, it's a personal opinion, if someone like me would buy such an item and you wouldn't? Jumping to say it's P2W is a personal problem.


I disagree. Such a fork would very much be P2W, as the current shop items have a relatively minor impact: they mainly speed up processing raw materials rather than gathering raw materials. The fork would improve the effectiveness of gathered materials dramatically: an increase between 33% and 100%. If you don't see how that is P2W, then I'm afraid I have to conclude something is wrong with your esprit critique.
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Re: Small Ideas Thread

Postby Dammit » Fri Jan 30, 2015 3:38 pm

I think silver in the shop is pay to win, but I don't complain. Someone who buys tons of it can advance 300-500% faster and sustain that advantage if used properly. But that's a whole other topic, that involves stalls which was a terrible idea and I hate every thought of it, cause it allows the pay to win aspect of silver to happen.

So the fork is a bad idea, I guess anything to do with humors or inspiration should be taken out of game so someone can't buy their way up.

If anything this item might be vest served as just a silverware item in that it enhances the realism and does nothing else. As in you can't eat without a fork, chop wood without an axe and so on.
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Re: Small Ideas Thread

Postby Taipion » Fri Jan 30, 2015 10:38 pm

I disagree in that current shop items have only a minor influence.

Assuming you use 1 plant to for replanting, your net gain is 1 plant per pot cycle, the gardening shovel increases that to 2, which is +100%.
This is not gamebreaking, in that you can buy shop items from other players, therefore it all comes down to buying various values of silver, or ingame value, with each shop purchase.

You could easily buy some shop items and sell them to get 10k silver if you wanted to.
With that again you can gain other advantages.

So yea, I talk too much, but the main point is, it is pay to win, as soon as you can influence the game with real money in any way, because from there on it is just a question of how much you are willing to pay.
This is not "bad" though, you usually have two kinds of people, those with a lot of time, and those with a lot of money, so this evens out and basically makes us players more equal, except for those who have a lot of time and money, they are at an advantage here. :D
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