JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:You're right on that, dallane. Guess I should have mentioned it. The assumption would be that just a personal claim would be owned and used by one player and not a substitute for a true town.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Etherdrifter wrote:The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.
VitaminK wrote:Something like this needs to happen one way or another. Would be nice to know also which claims around me are even active since I have a feeling probably only about 50% are.
Ihmhi wrote:
Wait, what? Why would it be less?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Etherdrifter wrote:I dunno, 2-4 rocks a week to keep a claim alive seems reasonable. 4 weeks inactivity removes the claim.
However, I will say something. With multiple claims allowed and no reason to remove claims people are already leaving a string of abandoned claims. The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.
ramuller wrote:Etherdrifter wrote:I dunno, 2-4 rocks a week to keep a claim alive seems reasonable. 4 weeks inactivity removes the claim.
However, I will say something. With multiple claims allowed and no reason to remove claims people are already leaving a string of abandoned claims. The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.
This ignores the fact that people leave and return to games all the time. Say someone deploys to Afganistan for a while; should they come back to discover all their hard work is trashed by the game? I could understand losing the claim if it wasn't considered the most important item to be retained over death; however, if it is the thing most valued for inheritance, it should be treated as the character's most valuable asset for retention during the time the player is taking a rest from the game for whatever reason.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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