The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby LOMS » Thu Jan 22, 2015 6:47 pm

Angus wrote:
Our weekly income fall from ~10.000 of silver to ~1.500. At the same time, other cities just got our income. And, most important. As far as I know, sir Darwat's income is above 30k per week.


I think these incomes should be at least tripled for the top 3 cities.


Top 3 towns take 77% of all distributable taxes.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Dallane » Thu Jan 22, 2015 8:04 pm

Darwoth wrote: drop turd claims on me pretty regularly for the last few weeks:


Can confirm lol
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby pistolshrimp » Thu Jan 22, 2015 8:16 pm

This just in: carefully watched months old mechanic is broken.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby DarkNacht » Thu Jan 22, 2015 8:41 pm

pistolshrimp wrote:This just in: carefully watched months old mechanic is broken.

It works fine for those that thought the must fun part of building a town was expanding your claim and the most fun part of a raid was guarding the Trial and for those that will do anything for the silver.
Unless someone can come up with a better system I don't see the point of everyone demanding it be changed, its easy to become one of the top 10 towns, I have several times with out even trying to, and the system seems to work more or less as intended its just not as interesting as the devs thought it would be.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby pistolshrimp » Thu Jan 22, 2015 8:54 pm

Should have posted in blue...
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 8:54 pm

DarkNacht wrote:It works fine for those that thought the must fun part of building a town was expanding your claim and the most fun part of a raid was guarding the Trial and for those that will do anything for the silver.
Unless someone can come up with a better system I don't see the point of everyone demanding it be changed, its easy to become one of the top 10 towns, I have several times with out even trying to, and the system seems to work more or less as intended its just not as interesting as the devs thought it would be.


The only thing that could make it 'not interesting' is the lack of drama posts from all the people who are dropping and fighting over them.

Players drop the claims, defenders come out to break them, sometimes the defenders kill an aggressor, sometimes the defenders themselves get ambushed and killed, other times the bell stays up and does massive damage. Sometimes the people who drop the bell just 'leave' and get tons of 'free' damage to their enemy. Other times I'm sure they are watching twitch on a 2nd monitor or dual boxing while they 'pretend' to guard the bell.

The mechanic itself is hyper interesting for everybody who is using it. It is boring for those who don't have god powers to watch, and don't care to participate themselves.

At the end of the day I continue to see nothing wrong with this. Its promoting confrontation, its promoting fights, and its giving the players who are dedicated enough to compete a fairly good amount of silver each week. I completely respect that there is an entire faction who could care less about fighting with other players for free silver. They shouldn't pretend they don't want free silver, or don't like the mechanic, and just acknowledge that the root of their concern is that they quite simply don't want to possibly lose their character in a confrontation. This mechanic is 1000% more interesting than 99% of what you are doing RIGHT NOW in Salem, because it carries the VERY real risk of death. THAT is the reason the majority of people stay away from it, and THAT is the reason that those who do take the risks of being in the top 10 are appropriately rewarded.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby tweenprinc3ss » Thu Jan 22, 2015 9:05 pm

I do feel these giant empty claims, tho adding drama and silver, thwart a system that could really promote camaraderie and town building. Instead we are getting these huge claims of nothing, which in and of themselves make very little sense in the world. Personally I like mechanics that promote things that at least come close to creating a mutant world similar to the era this game takes place in. People working towards building communities larger, and adding more functionality to their locales, very much fits in with the times. People building GIANT land claims surrounded by fencing with nothing inside but a fortune in defenses seems out of place.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 9:10 pm

tweenprinc3ss wrote:I do feel these giant empty claims, tho adding drama and silver, thwart a system that could really promote camaraderie and town building. Instead we are getting these huge claims of nothing, which in and of themselves make very little sense in the world. Personally I like mechanics that promote things that at least come close to creating a mutant world similar to the era this game takes place in. People working towards building communities larger, and adding more functionality to their locales, very much fits in with the times. People building GIANT land claims surrounded by fencing with nothing inside seems out of place.


I would agree, if any of this were true. There are no giant land claims with nothing inside them. There are no giant land claims that are fully fenced. There are 'towns' that have 'over extended' their borders to assert dominance and control over neighboring swatches of land for future development or simply as a buffer.... exactly like..... a real town does.

I think its pretty safe to say that the 'colonies' were 95% unbuilt land that was 'claimed' and then slowly built on over time. It was ACTUALLY intended that players would walk over the message that 'this is owned by town xyz, and then wander around for another 10-20 minutes just to find where the 'buildings' actually are. So what we have today is a very small fraction of where I hope this will one day lead.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Dallane » Thu Jan 22, 2015 9:40 pm

tweenprinc3ss wrote:I do feel these giant empty claims, tho adding drama and silver, thwart a system that could really promote camaraderie and town building. Instead we are getting these huge claims of nothing, which in and of themselves make very little sense in the world. Personally I like mechanics that promote things that at least come close to creating a mutant world similar to the era this game takes place in. People working towards building communities larger, and adding more functionality to their locales, very much fits in with the times. People building GIANT land claims surrounded by fencing with nothing inside but a fortune in defenses seems out of place.


You clearly never played HnH if you think that towns are massive and empty.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Heffernan » Thu Jan 22, 2015 9:55 pm

stall system: whenever u buy at stalls Darwoth gets crapload of money

BOYCOTT STALLS!!
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