The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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The 'Stall Tax' system of 'Authority Farms' is Game Breaking

Postby Claeyt » Thu Jan 22, 2015 12:19 am

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The Stall Tax system that funnels thousands and thousands of silver A DAY into the largest authority towns is broken. I've said it before and I'll say it again. Some players are making upwards of 2-4000s a day with this mechanic. It's GAME BREAKING and it needs to stop. It's why Darwoth can afford to build 'Donut Towns' around his 'Waste Claims' and 'Trial By Combats' and it's why the massive Lime pit at Limetown is now completely claimed. Some factions have WAAAY too much silver from this system.

Nobody is 'Poop Claiming' anyone so the system is broken. Even if you could 'Poop Claim' some of the 'Actual' towns like Arcadia or Rustatorium you have to be able to find them. You have to map forever to just run into these towns out there unless you use the follow bug. I've now visited half of the top ten towns and only a few of them are even able to have a 'Challenge Authority' or 'Poop Claim' built on them. Most of them have their borders walled. Darwoth's top town is a perfect example of how broken this system is. Not only would you need a waste claim to 'Poop Claim' it but there's nothing there but claim stones and flags. It's not a town, it's just an 'Authority Farm' for silver from the stall taxes. It's why the stalls make so much less money than last world and why the game's economy is so messed up right now.

Stalls should be the main way players make money from each other, then barrel trading.

The main way to make massive amounts of money in this game shouldn't be huge 'Authority Farms' that are impossible to be challenged unless you build one yourself. I miss the old economy of players selling stuff to each other in the main town. It's not happening now and it needs to change to make this game more fun.

JC won't acknowledge that this is his biggest failure so far in the new game mechanics but we need to help him understand this. Nobodies building 'Poop Claims' because nobody knows where the towns are and even if they do, like me, they can't build a 'Challenged Authority Claim' without 'Waste Claiming' the town. This mechanic is broken, game breaking, and useless and a RARE mistake so far from your development team. Please, please change it or dial it down so these factions aren't making hundreds of thousands of silver over months without us being able to contest it.

Every day that this mechanic exists breaks the game more while it funnels thousands of silver to these 'Authority Farms'.
Last edited by Claeyt on Thu Jan 22, 2015 12:25 am, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby RobertoKarlos » Thu Jan 22, 2015 12:23 am

Shut the ***** up Claeyt.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 12:28 am

You are complaining that a Faction of (1) guy has made a town that you and your server of 2,000 people cannot stop?

Yeah, not buying it. Don't complain to ME about fixing YOUR sandbox. If you don't like the people in power, rise up and do something about it. Sharing some screenshot that somebody shared with you, while whining on the forums will get absolutely nothing accomplished.

Not to mention you could just make a town 'bigger' than his if you really cared :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Claeyt » Thu Jan 22, 2015 12:41 am

Is that really what you want us to do with this mechanic? Make bigger 'Authority Farms'? Why is this even part of the game if the only thing it leads to is big 'Authority Farms' like this that funnel thousands of silver into the top factions? These 'Authority Farms' can't even have a 'Challenge Authority' claim on it because the walls are up to the edge. Why would anyone want to catch up to this just to have the other factions just build more authority onto their 'Authority Farm'. If this system dealt with actual towns like Arcadia or Rustatorium then I could understand it, but right now it servers 0 purpose for the game and it's suppressing the regular players from making money in the stall economy. The top factions don't even have to sell anything or hunt anything to make money in the game. Why not at least make them own a stall to get any money from the 'Stall tax'.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 12:44 am

All the top towns own a stall.

Nice dancing around. But nowhere in there did I read where you explained exactly why and how you justified your failure to compete. Your "salem activity" very much shows me that you could have built a town the size of this one 10 times over and stopped them from being #1. What is the exact reason that you chose to spend your time spewing your tears all over the forums instead of doing something about it in-game and solving your 'problem' yourself?

It doesn't server 0 purpose. I would argue its quite the opposite. Those who are willing to 'compete' are being rewarded handsomely for it. Those who refuse to compete and would prefer to cry and make up excuses are 'paying' for the lifestyle of the enemies they are too scared to confront and compete with.

I see no reason that the 'top' players should have to work for their silver. The players who are too scared to over-take their spot should give it to them for free. Thus exactly how it is working now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Thu Jan 22, 2015 12:46 am

i have been **** claimed daily every day for the past week at both of my towns claeyt and i have not seen a single auth farm yet with 100% edged walls as when i last checked it was deemed illegal to not have access to a challenge auth, shut the ***** up about things you know nothing about.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 12:49 am

Darwoth wrote:i have been **** claimed daily every day for the past week at both of my towns claeyt and i have not seen a single auth farm yet with 100% edged walls as when i last checked it was deemed illegal to not have access to a challenge auth, shut the ***** up about things you know nothing about.


Well to be fair I should probably re-look into this. Before I was not 'worried' about fences on town edges because that simply meant they could be splashed. Now with splash less of a thing I will probably 'carve out' a little spot for a poopclaim to go if a top 10 town is truly 'preventing' it.

Either way though, I too havn't seen a top-10 town that didnt' have at least SOME area on their town that could fit a poopbell so its quite frankly something I haven't had to deal with.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Claeyt » Thu Jan 22, 2015 12:53 am

Darwoth wrote:i have been **** claimed daily every day for the past week at both of my towns claeyt and i have not seen a single auth farm yet with 100% edged walls as when i last checked it was deemed illegal to not have access to a challenge auth, shut the ***** up about things you know nothing about.

How have you been 'Poop Claimed' if your walls are to the edge? When was it made illegal to not have an edge wall? Did JC decree that to you guys after the 'Authority Farm' mechanic started happening?

Why has this mechanic devolved into this? Is this what you envisioned for this mechanic JC? Are these 'Authority Farms' how you wanted us to play this mechanic?

Do you really just want us to build a bigger 'Authority Farm' to contest the Silver coming out of this mechanic?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 12:55 am

There is no such thing as an authority farm mechanic.

Any dedicated group of players could pass the current authority levels in a week.

The mechanic is working as intended.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Claeyt » Thu Jan 22, 2015 1:03 am

JohnCarver wrote:
Darwoth wrote:i have been **** claimed daily every day for the past week at both of my towns claeyt and i have not seen a single auth farm yet with 100% edged walls as when i last checked it was deemed illegal to not have access to a challenge auth, shut the ***** up about things you know nothing about.


Well to be fair I should probably re-look into this. Before I was not 'worried' about fences on town edges because that simply meant they could be splashed. Now with splash less of a thing I will probably 'carve out' a little spot for a poopclaim to go if a top 10 town is truly 'preventing' it.

Either way though, I too havn't seen a top-10 town that didnt' have at least SOME area on their town that could fit a poopbell so its quite frankly something I haven't had to deal with.

If you want us to actually contest against these then you need to change it.

1. Make 'Challenge Authority Claims' harder to find and harder to destroy. CaC's are too easily found and taken care of. A top player can just leave a little space outside their fence and just check it every day.

2. Put the top 10 towns on the 'Crude Map' you guys are putting out. Maybe change it every time a new town comes up. At least give us a general direction or space to check so that we can even have a chance of finding the towns on the list.

3. Make the list free to check. If you want this mechanic to be part of the game then make it so people can actually see who's winning the authority battle without having to pay for it.

4. Stop making it based on Silver or lessen the silver gotten from it. At some point the silver received needs to match the silver spent. The players will eventually meet this but it's too far away now. Lessen the tax and give them less money and let the stalls make more money. Maybe make up for it with more prizes or stuff won for being in the top 5 or something like that.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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