by MarpTarpton » Tue Jan 20, 2015 2:42 pm
The team doesn't like achievements as you may know them or a system of that regard in the way achievements are commonly used. In essence, modern gaming achievements are largely a single-player goal function of arbitrary guideposts used to motivate players in doing a certain thing, often involving a grind of some kind or at least participating in an otherwise mundane activity that reflects how hard you've been working over a period of time. The thing is, often in order to prosper in Salem, you need to do these things anyway. This is not to mention the inevitable flaw of what happens when you complete all these achievements and have nothing left to aim to due to your gratification source having run dry (while you should have probably been spending that time gobbling food to get stronger or building more braziers to defends your base!) So, rather than implement a system of achievements, we began a few leaderboards which can be found through NPCs in town. Given the multiplayer nature of the game, these inherently competitive "achievement" systems allow for continued prompting of climbing ever higher in your character's progress in a give number of fields. At the moment they are a bit lofty for a new player to try reaching any time soon. Personally I like the idea of a "report card" of sorts that can be referenced to see some fun stats like how many walls bashed, crimes left in the world, rabbits killed, damage done with a thrust and so on. I don't think this would be tied to any rewards unless the given statistic was part of a leaderboard, but it would still be fun (in my opinion) to be able to reference all these things you've done in the world on that particular character.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.