Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Icon » Thu Jan 15, 2015 6:06 am

To be fair, I was almost 6 months deep before anyone told me about the mouse wheel to fill signposts. After I made a townhouse... Brick by brick :|

But yeah, shift click will save your fingers, your fields, and your sanity.
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Re: Small Ideas Thread

Postby Rubberduckbandit » Thu Jan 15, 2015 6:09 am

Icon wrote:To be fair, I was almost 6 months deep before anyone told me about the mouse wheel to fill signposts. After I made a townhouse... Brick by brick :|

But yeah, shift click will save your fingers, your fields, and your sanity.


Adding onto this, if you put items like bonemeal in a barrel meant for fertilizing you can lift the barrel, and just spam it on your fields without that annoying 0.40 leftover.
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Re: Small Ideas Thread

Postby agentlemanloser » Thu Jan 15, 2015 6:10 am

Rubberduckbandit wrote:
Icon wrote:Dude.....

Shift click


How is this not common knowledge?


It isn't common knowledge because most of the shortcuts aren't well explained, but that's not really my point. My point is that many of the systems in the game seem at odds with each other, as if multiple design philosophies were in play at once. As a result, a great deal of what should be entirely intuitive gets lost. I think a flower menu/cursor approach makes much more sense than keyboard shortcuts in a game that already uses flower menus and multi-use cursors.
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Re: Small Ideas Thread

Postby Icon » Thu Jan 15, 2015 6:21 am

Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.
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Re: Small Ideas Thread

Postby agentlemanloser » Thu Jan 15, 2015 9:41 pm

Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.


And, probably due to lack of publicity, I've found this particular shortcut glitchy in the past. The shift-click fueling method has trouble recognizing items in backpacks and pockets, tends to occasionally confuse items with separate items (I've had an odd issue with meat shreds and bones exchanging when filling a compost bin), etc., not to mention the need to keep the shift key held down. I simply feel that the cursor-driven approach would be a bit simpler and more intuitive.
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Re: Small Ideas Thread

Postby Kandarim » Fri Jan 16, 2015 12:56 am

agentlemanloser wrote:It isn't common knowledge because most of the shortcuts aren't well explained, but that's not really my point. My point is that many of the systems in the game seem at odds with each other, as if multiple design philosophies were in play at once. As a result, a great deal of what should be entirely intuitive gets lost. I think a flower menu/cursor approach makes much more sense than keyboard shortcuts in a game that already uses flower menus and multi-use cursors.


Try alt-shift-click next :lol: Takes all the fitting items in your invent in one go to fill the signpost.
Pretty sure this is mentioned in the how to UI thread.

agentlemanloser wrote:
Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.


And, probably due to lack of publicity, I've found this particular shortcut glitchy in the past. The shift-click fueling method has trouble recognizing items in backpacks and pockets, tends to occasionally confuse items with separate items (I've had an odd issue with meat shreds and bones exchanging when filling a compost bin), etc., not to mention the need to keep the shift key held down. I simply feel that the cursor-driven approach would be a bit simpler and more intuitive.


Specifically compost bin shiftclicking is done server-side. Meat and bones are interchanged because they both go in a bin without any trouble.
I have neither the crayons nor the time to explain it to you.
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Re: Small Ideas Thread

Postby DarkNacht » Fri Jan 16, 2015 1:16 am

agentlemanloser wrote:
Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.


And, probably due to lack of publicity, I've found this particular shortcut glitchy in the past. The shift-click fueling method has trouble recognizing items in backpacks and pockets, tends to occasionally confuse items with separate items (I've had an odd issue with meat shreds and bones exchanging when filling a compost bin), etc., not to mention the need to keep the shift key held down. I simply feel that the cursor-driven approach would be a bit simpler and more intuitive.

It would be a far bigger pain to have to click on every item in your inventory.
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Re: Small Ideas Thread

Postby Yes » Fri Jan 16, 2015 2:18 am

Pls make it so that certain items have certain flower menu options (possibility to disable them), especially for purses that are now droppable. I think it was mentioned not a long time ago. I just dropped my purse full of silver in water :cry:
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Re: Small Ideas Thread

Postby hamai » Fri Jan 16, 2015 4:02 pm

How bout some other server stats like crimes per day, week, month... Towns created. Bells destroyed, trial by fire, murders etc...
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Re: Small Ideas Thread

Postby JessicaTheRipper » Fri Jan 16, 2015 5:17 pm

hamai wrote:How bout some other server stats like crimes per day, week, month... Towns created. Bells destroyed, trial by fire, murders etc...


i like this idea
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