
But yeah, shift click will save your fingers, your fields, and your sanity.
Icon wrote:To be fair, I was almost 6 months deep before anyone told me about the mouse wheel to fill signposts. After I made a townhouse... Brick by brick![]()
But yeah, shift click will save your fingers, your fields, and your sanity.
Rubberduckbandit wrote:Icon wrote:Dude.....
Shift click
How is this not common knowledge?
Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.
agentlemanloser wrote:It isn't common knowledge because most of the shortcuts aren't well explained, but that's not really my point. My point is that many of the systems in the game seem at odds with each other, as if multiple design philosophies were in play at once. As a result, a great deal of what should be entirely intuitive gets lost. I think a flower menu/cursor approach makes much more sense than keyboard shortcuts in a game that already uses flower menus and multi-use cursors.
agentlemanloser wrote:Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.
And, probably due to lack of publicity, I've found this particular shortcut glitchy in the past. The shift-click fueling method has trouble recognizing items in backpacks and pockets, tends to occasionally confuse items with separate items (I've had an odd issue with meat shreds and bones exchanging when filling a compost bin), etc., not to mention the need to keep the shift key held down. I simply feel that the cursor-driven approach would be a bit simpler and more intuitive.
JC wrote:I'm not fully committed to being wrong on that yet.
agentlemanloser wrote:Icon wrote:Yeah, they aren't well explained. If I'm not mistaken I think the shortcuts started making an appearance on just the custom clients, so there was never any mention of them other than in some patch notes from way back.
And, probably due to lack of publicity, I've found this particular shortcut glitchy in the past. The shift-click fueling method has trouble recognizing items in backpacks and pockets, tends to occasionally confuse items with separate items (I've had an odd issue with meat shreds and bones exchanging when filling a compost bin), etc., not to mention the need to keep the shift key held down. I simply feel that the cursor-driven approach would be a bit simpler and more intuitive.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
hamai wrote:How bout some other server stats like crimes per day, week, month... Towns created. Bells destroyed, trial by fire, murders etc...
Users browsing this forum: No registered users and 1 guest