JohnCarver wrote:Rantul wrote:Minor change to UI, destroy doesn't work on farm fields now, but instead of having a flower menu on fields for rip up, you can use destroy instead. Then remove rip up as a option on a flower menu, inspect goes back to being default when right clicking on it so no menu. The suggestion is cause by the constant interruption of the flower menu when fertilizing fields, when you run large farms and adding a lot of fertilizer and the menu stops you in the middle It's a bit annoying now with that rip up option available.
hmmm..... Reasonable.
Actually, there might be a much simpler solution to this. Add to the flower menu the option "fertilize." This option will change the cursor to something fertilizing-appropriate, much like the cursor changes in order to lift items, then a player can simply click the items in inventory intended to fertilize. This would avoid the constant, finger-killing drag-and-drop cycle of field management.
This solution could be applied to smelters as well, to make fueling easier.