Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Gernot » Wed Jan 14, 2015 10:43 am

Hm, since I cannot tell what mining will be like after the patch, you might be right.

With the current situation (basically since ore boulder yield was halfed) I only use stamp mills for large lime boulders, as it feels too tedious for ore.

Maybe if there was something only stamp mills could do. For example yield 2 more ore per boulder or so.
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Re: Small Ideas Thread

Postby DarkNacht » Wed Jan 14, 2015 11:46 am

Gernot wrote:Hm, since I cannot tell what mining will be like after the patch, you might be right.

With the current situation (basically since ore boulder yield was halfed) I only use stamp mills for large lime boulders, as it feels too tedious for ore.

Maybe if there was something only stamp mills could do. For example yield 2 more ore per boulder or so.

stamp mills are still great they don't need a buff
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Re: Small Ideas Thread

Postby Gernot » Wed Jan 14, 2015 1:37 pm

I agree for lime / stone / granite. Personally, I find them not worth the effort for ore now.
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Re: Small Ideas Thread

Postby Scilly_guy » Wed Jan 14, 2015 4:10 pm

Ore has replaced the old lime boulders.
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Re: Small Ideas Thread

Postby tweenprinc3ss » Wed Jan 14, 2015 7:15 pm

Sail Boat! Sail boat would be similar size to the canoe, would seat 1 or maybe 2 people. It could be used to store 1 item, and can NOT be worn on the back. The Sail Boat would be a decent clip faster than canoe, and would require a 'high end' skill to construct.
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Re: Small Ideas Thread

Postby Rantul » Wed Jan 14, 2015 8:47 pm

Minor change to UI, destroy doesn't work on farm fields now, but instead of having a flower menu on fields for rip up, you can use destroy instead. Then remove rip up as a option on a flower menu, inspect goes back to being default when right clicking on it so no menu. The suggestion is cause by the constant interruption of the flower menu when fertilizing fields, when you run large farms and adding a lot of fertilizer and the menu stops you in the middle It's a bit annoying now with that rip up option available.
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Re: Small Ideas Thread

Postby JohnCarver » Wed Jan 14, 2015 9:59 pm

Rantul wrote:Minor change to UI, destroy doesn't work on farm fields now, but instead of having a flower menu on fields for rip up, you can use destroy instead. Then remove rip up as a option on a flower menu, inspect goes back to being default when right clicking on it so no menu. The suggestion is cause by the constant interruption of the flower menu when fertilizing fields, when you run large farms and adding a lot of fertilizer and the menu stops you in the middle It's a bit annoying now with that rip up option available.


hmmm..... Reasonable.
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Re: Small Ideas Thread

Postby agentlemanloser » Thu Jan 15, 2015 5:03 am

JohnCarver wrote:
Rantul wrote:Minor change to UI, destroy doesn't work on farm fields now, but instead of having a flower menu on fields for rip up, you can use destroy instead. Then remove rip up as a option on a flower menu, inspect goes back to being default when right clicking on it so no menu. The suggestion is cause by the constant interruption of the flower menu when fertilizing fields, when you run large farms and adding a lot of fertilizer and the menu stops you in the middle It's a bit annoying now with that rip up option available.


hmmm..... Reasonable.


Actually, there might be a much simpler solution to this. Add to the flower menu the option "fertilize." This option will change the cursor to something fertilizing-appropriate, much like the cursor changes in order to lift items, then a player can simply click the items in inventory intended to fertilize. This would avoid the constant, finger-killing drag-and-drop cycle of field management.

This solution could be applied to smelters as well, to make fueling easier.
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Re: Small Ideas Thread

Postby Icon » Thu Jan 15, 2015 5:59 am

Dude.....

Shift click
Image
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Re: Small Ideas Thread

Postby Rubberduckbandit » Thu Jan 15, 2015 6:03 am

Icon wrote:Dude.....

Shift click


How is this not common knowledge?
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