Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Scilly_guy » Tue Jan 13, 2015 2:01 pm

hamai wrote:how about....
feasible fish restore food :?:

Considering how easy fish is to get hold of in large quantities even at an early stage, roasted fish is quite a good regen food.
I'm with Bashnagdul, better fish recipes for gluttony too.
Scilly_guy
 
Posts: 742
Joined: Wed Feb 20, 2013 12:05 pm

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:13 pm

Watering can:

- goes on toolbelt
- automatically waters gardening pots when humus is placed into them
- holds X liters of water where X depends on: - herbs and sprouts skill - "tier" of item (maybe a store bought one with capacity > 10 liters) other things you can think of
- may or may not have different quality (like hoes / shovels / ...)
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:16 pm

With the incoming teaser showing more tools I propose:

- either a new tier of toolbelt or
- more slots on existing ones, e.g. one more for every 30% in purity (maybe greater effect for higher tier), maybe influenced by proficiencies
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:19 pm

Maybe already part of the mining rework, but just a shot into the blue:

- capacity for stamp mill, meaning you can fill in boulders (of the same type / maybe even different types) and the stamp mill will process them as a queue (with the reduced ore yield from boulders, this would make mills more useful)
- capacity either fixed or based on proficiencies or based on purity for stamp mill
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:22 pm

Charms / Protection against witchcraft (may be undesired / incompatible with current / future mechanics), worn in an item slot or as an artifact. Could also be an effect of spellpower for non witches:

- maybe something that signals when a witch is about (in a big radius)
- maybe something that increases the attunement time for dolls
- maybe something that reduces the effect of curses
- maybe something that has a small chance of making a spell backfire
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:26 pm

Feeding worms in a compost bin, by placing "any plant" in there.
To avoid abuse as storage container, make plants decay in a few minutes when they're not next to a worm. Worms eat using their regular container mechanics.
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby Kandarim » Tue Jan 13, 2015 8:48 pm

you know a single post works just as well ?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Small Ideas Thread

Postby Gernot » Tue Jan 13, 2015 8:54 pm

well, i thought one post per "small idea" would better differentiate and keep it readable and ordered.
Gernot
 
Posts: 38
Joined: Tue Dec 04, 2012 2:46 am

Re: Small Ideas Thread

Postby JessicaTheRipper » Tue Jan 13, 2015 9:06 pm

Gernot wrote:Maybe already part of the mining rework, but just a shot into the blue:

- capacity for stamp mill, meaning you can fill in boulders (of the same type / maybe even different types) and the stamp mill will process them as a queue (with the reduced ore yield from boulders, this would make mills more useful)
- capacity either fixed or based on proficiencies or based on purity for stamp mill


jc, this one please!
User avatar
JessicaTheRipper
 
Posts: 122
Joined: Wed Jan 07, 2015 10:58 am

Re: Small Ideas Thread

Postby JohnCarver » Wed Jan 14, 2015 4:30 am

I don't like the idea of allowing a stampmill to even FURTHER automate the process when a simple solution is and remains 'build more stamp mills' and you can thus make your 'own' queue by just dropping boulders into them in order.

The watering can sounds neat tho.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 1 guest